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Author Topic: xplod slow  (Read 695 times)

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Offline Beto

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xplod slow
« on: February 28, 2012, 02:11:35 PM »
Can anyone help min, put a Xplode in a coup, more animation is slow when p2 dies, it stops the animation lagging behind the sound, how do I fix?



Offline Infinite Power

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Re: xplod slow
« Reply #1 on: February 28, 2012, 03:34:55 PM »
Try putting a pausemovetime=9999 or supermovetime=9999 in the explod, but most likely just the pausemovetime=9999.
« Last Edit: February 28, 2012, 03:56:01 PM by Young Reezy aka The Fundraiser »

Now Die, Mortal.

Offline Beto

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Re: xplod slow
« Reply #2 on: February 28, 2012, 07:25:36 PM »
Try putting a pausemovetime=9999 or supermovetime=9999 in the explod, but most likely just the pausemovetime=9999.

I had tried this, it works in training mode, but when the P2 dies animation is slow,

Offline Cyanide

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Re: xplod slow
« Reply #3 on: February 28, 2012, 07:56:24 PM »
type = assertspecial
flag = nokoslow

Offline Beto

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Re: xplod slow
« Reply #4 on: February 28, 2012, 08:23:03 PM »
Damn, did not work ... hehe

Offline Cyanide

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Re: xplod slow
« Reply #5 on: February 29, 2012, 01:08:49 AM »
nokoslow removes the slow down from KO which is obviously what you are experiencing. If the above didn't do that there is a problem in how you coded it.

Please post exactly what you did. Coming back with "did not work" doesn't help anyone particularly when there are no other options after that point. Show us what you want to achieve so we can provide something. Posting the code for the move is a good starting point.

Offline Beto

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Re: xplod slow
« Reply #6 on: February 29, 2012, 08:15:19 PM »
Ok, here is the code

;Shun Goku Satsu SF4
[statedef 2021]
type    = s
movetype= a
physics = s
juggle  = 15
poweradd = -5000
velset = 0,0
ctrl = 0
anim = 2021

[state 2110, spark]
type = null;explod
trigger1 = animelem = 1
anim = 4000
id = 4000
pos = 0, 0
postype = left
ownpal = 1
bindtime = -1
pausemovetime = -1
supermove = 1
ignorehitpause = 1
sprpriority = -99
persistent = 0
scale = 1.06,1.08
removeongethit = 1


[State 2000]
type = Explod
trigger1 = time = 0
anim = f7300
pos = 0,-75
sprpriority = -3
ownpal = 1
bindtime = 1
supermove = 1

[State 2000]
type = Explod
trigger1 = time = 0
anim = f7310
pos = 0,-75
sprpriority = 3
ownpal = 1
bindtime = 1
supermove = 1

[State 2200, 3]
type = PlaySnd
trigger1 = time = 0
value = f9000,2

[state 1000, spark]
type = explod
trigger1 = time <= 11
anim = 4010
id = 4010
pos = 15, -107
postype = p1
ownpal = 1
bindtime = -1
pausemovetime = -1
supermove = 1
ignorehitpause = 1
sprpriority = 7
persistent = 0
removeongethit = 1

[state 2000, 1]
type = null;playsnd
;trigger1 = time <= 1
trigger1 = animelem = 1
value = 4000, 0

[state 2000, a]
type = playsnd
;trigger1 = time <= 1
trigger1 = time = 0
value = 444, 1

[state 2110, superpause]
type = superpause
trigger1 = time = 0
;movetime = 25
anim = -1
time = 25

[state 1064, 1]
type = playsnd
trigger1 = time = 0
value = 3000,0

[state 1064, 2]
type = playsnd
trigger1 = time = 2
value = 1120,0

[state 2003, 2]
type = velset
trigger1 = time <= 42
x = 5
y = 0

[state 2003, afterimage]
type = afterimage
trigger1 = time = 0
time = 42
timegap  = 2
framegap = 4
length = 15
palbright = 1,1,1
palcontrast = 80,25,25
paladd = 0,0,0
palmul = 1,1,1
trans = add1

[state 1100, 3]
type = changestate
trigger1 = time = 42
value = 0
ctrl = 1

[state 3100, removeafterimage]
type = afterimagetime
trigger1 = animtime = 0
time = 0

[state 2005, hitdef]
type = hitdef
;triggerall = p2movetype != h && p2stateno != [150,155]
trigger1 = time = 0
attr = s, ht
hitflag = m-
priority = 7,miss
guarDFlag = none
numhits = 0
sparkno = -1
p1facing = 1
p2facing = 1
p1stateno = 2022
p2stateno = 2023
p2getp1state = 1
hitsound = s800, 0
fall = 1
fall.recover = 0
givepower = 100

;¼ø¿á»ì¿¡ àâçû¾î¿ä
[statedef 2022]
type = s
movetype = a
physics = s
velset = 0,0






[state 2111,changeanim]
type = changeanim2
trigger1 = time = 0
value = 2022

[state 2005, envcolor]
type = null;envcolor
trigger1 = animelem = 2
value = 0,0,0
time = 65
ontop = 0

[state 3001, voice]
type = playsnd
trigger1 = time = 0
value = 1,1

[state 2005, hitadd]
type = hitadd
trigger1 = (time = [21,66]) && time % 2 = 0
value = 1

[state 2111, bind 1]
type = targetbind
trigger1 = animelem = 1
pos = 38, 0

[state 2111, hitspark]
type = explod
trigger1 = (time = [20,65]) && time % 3 = 0
anim = f2;ifelse (random < 334, 6000, ifelse (random > 666, 6001, 6002))
pos = 38,-50
postype = p1
random = 55,100
ontop = 1
bindtime = -1
ownpal = 1
supermove = 1
pausemovetime = -1
ignorehitpause = 1

[state 2110, spark]
type = explod
trigger1 = animelem = 2
anim = f2
;id = 2024
pos = 0, 0
;postype = left
ownpal = 1
;bindtime = -1
;pausemovetime = -1
;supermove = 1
ignorehitpause = 1
sprpriority = 1
persistent = 0
scale = 1.06,1.08
removeongethit = 1

[state 3001, effect]
type = playsnd
trigger1 = (time = [20,65]) && time % 3 = 0
value = s4

[state 3001, effect]
type = playsnd
trigger1 = time = 10
volume = 255
value = 444,2

[state 2111, targetdrop]
type = targetdrop
trigger1 = time = 51

[state 2111, targetlifeadd]
type = targetlifeadd
trigger1 = time = 49
value = -1000

[state 2112, changestate]
type = selfstate
trigger1 = time = 149
value = 0
ctrl = 1

[State 4001, Explod]
type = Explod
trigger1 = time = 0
anim = 9008
;ID = 1000
pos = 160,0
postype = left
supermove = 1
bindtime = -1
removetime = 117
scale = .5,.5
sprpriority = 5
ontop = 0
pausemovetime=9999
removeongethit = 1

[state 1100, 3]
type = changestate
trigger1 = time = 200
value = 0
ctrl = 1

;¼ø¿á»ì¿¡ ¸â¾ò¾î¿ä
[statedef 2023]
type = s
movetype = h
physics = s
velset = 0,0




[state 2112,changeanim]
type = changeanim2
trigger1 = time = 0
value = 2023

[state 2112, grab sound]
type = playsnd
trigger1 = animelem = 1
value = 1, 1

[state 2112, bind 1]
type = targetbind
trigger1 = animelem = 1
pos = 30, 0

[state 2112, changestate]
type = selfstate
trigger1 = time = 120
value = ifelse(alive,5120,5150)

;------------------------------------------

Post Merge: February 29, 2012, 08:22:06 PM
This video shows in training and fighting

http://www.youtube.com/watch?v=VSB7IvUdlKQ&list=UUWqwh1wEcYq7hZO5LJ0GW2g&index=1&feature=plcp#
« Last Edit: February 29, 2012, 08:23:04 PM by Beto »

Offline Cyanide

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Re: xplod slow
« Reply #7 on: February 29, 2012, 09:34:51 PM »
I see no mention of what i asked you to add so Add this to state 2022

[State AssertSpecial]
type = assertspecial
trigger1 = 1
flag = nokoslow

If that causes an error message please post it. If it does nothing at all let us know, may need to change triggers or when it's actually kicked off. I have taken 2022 as it's where you have a targetlifeadd.

Offline Beto

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Re: xplod slow
« Reply #8 on: February 29, 2012, 09:54:08 PM »
It worked, thank you, I have a lot to learn yet

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