collapse

Author Topic: Hi res hitsparks(hard to explain)  (Read 1035 times)

0 Members and 1 Guest are viewing this topic.

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Hi res hitsparks(hard to explain)
« on: December 16, 2011, 09:56:59 AM »
Ok...this is very hard for me to explain.  I'm coding hitsparks the "hi res" way with variables but having trouble adding hitsparks to this attack.  

This is the code btw.
(click to show/hide)

Whats highlighted in bold is what i added to give it a hitspark, it worked but it gave me a full list of errors every time i do the attack now.  If you want to see any other code or the list of errors, leave a message.


A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Hi res hitsparks(hard to explain)
« Reply #1 on: December 16, 2011, 10:28:06 AM »
What is in statedef 8020?

What are the error codes?

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Hi res hitsparks(hard to explain)
« Reply #2 on: December 16, 2011, 10:33:50 AM »
Thanks for replying.  I know its a bit of a hassle but its been bothering me for 2 days now

Statedef 8020(Its the Hitspark)
(click to show/hide)

I don't understand what it means

Happens every time i do the attack
« Last Edit: December 16, 2011, 10:55:34 AM by =A= »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: Hi res hitsparks(hard to explain)
« Reply #3 on: December 16, 2011, 12:23:13 PM »
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1

Now Die, Mortal.

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Hi res hitsparks(hard to explain)
« Reply #4 on: December 16, 2011, 12:30:03 PM »
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1

Brilliant, it worked thanks a lot infinite
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: Hi res hitsparks(hard to explain)
« Reply #5 on: December 16, 2011, 01:03:20 PM »
No problem.

Now Die, Mortal.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal