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Author Topic: Mugen 1.0 Gambit  (Read 4638 times)

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Offline Jelux Da Casual

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Re: Mugen 1.0 Gambit
« Reply #50 on: November 11, 2011, 05:32:21 PM »
oh come on... don't tell me people here care more of the aesthetic features rather than the actual gameplay? how come no one even cared to take a look at these issues?  o.O#

Care to elaborate about what your upset about, because a misaligned intro and throw are aesthetic glitches.
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Offline LeechKing

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Re: Mugen 1.0 Gambit
« Reply #51 on: November 11, 2011, 05:35:14 PM »
oh yeah sorry about that... I was referring to the cajun explosion :)

Offline SanjiSasuke

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Re: Mugen 1.0 Gambit
« Reply #52 on: November 11, 2011, 06:14:59 PM »
Hey, anything to up the quality to pro.

Offline LeechKing

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Re: Mugen 1.0 Gambit
« Reply #53 on: November 11, 2011, 07:01:10 PM »
I've been comparing the codes of DCL's gambit to this one's... and I see no difference when it comes to the cajun explosion's coding... so my guess would be it has something to do with the variables... coz the only change I found between the two was the Hyper Portraits and explods... I even compared the actual helper for cajun explosion, and I still can't figure out why there's only one explosion for the left compared to the right... sigh... how many days has it been since this got released? I really hope someone fixes this thing...  \-/o

Offline Ref Cortez

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Re: Mugen 1.0 Gambit
« Reply #54 on: November 11, 2011, 07:40:21 PM »
lls @ leechking. . . don't hurt your head over something so small. i'm sure in time he'll be updated, if not figure it out. . . no need to rush someone to change something they gave you as a gift. just except it and offer your suggestions. oh, and by the way, can someone fix gambit's hyper move? since the problem was pointed out, it seems to bother me.  :DxDie
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Offline Jelux Da Casual

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Re: Mugen 1.0 Gambit
« Reply #55 on: November 11, 2011, 07:50:39 PM »
I've been comparing the codes of DCL's gambit to this one's... and I see no difference when it comes to the cajun explosion's coding... so my guess would be it has something to do with the variables... coz the only change I found between the two was the Hyper Portraits and explods... I even compared the actual helper for cajun explosion, and I still can't figure out why there's only one explosion for the left compared to the right... sigh... how many days has it been since this got released? I really hope someone fixes this thing...  \-/o

They're both coded by DCL so that would explain things a bit. As for fixing, most of the core team is over 25 and have actual lives that we have to attend to. We do what we can when we can do.
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Offline LeechKing

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Re: Mugen 1.0 Gambit
« Reply #56 on: November 11, 2011, 08:07:08 PM »
well I'm not hurting my head over this anyway... just pointed out in exaggeration the bugged hyper move... lol and I'm not even saying you guys should fix this NOW... I can wait, since I can't figure out what the difference between the DCL Gambit and ProjectX Gambit coding is... so yeah, I'll try and post my progress if there happens to be any...

and you know, you don't have to tell people that you have lives and sort... since everyone has one, I for one have a job and just so happens that I got my weekend off... so yeah...

maybe putting in emoticons such as  \-/o and  o.O# makes messages hit harder...  :DxDie

Offline Acey

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Re: Mugen 1.0 Gambit
« Reply #57 on: November 11, 2011, 08:15:57 PM »
It's cool, we got, and of course it will be fixed.

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