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Author Topic: MUGEN 1.0 first stable Release  (Read 4257 times)

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Offline LeechKing

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Re: MUGEN 1.0 first stable Release
« Reply #25 on: January 20, 2011, 03:58:46 PM »
well as for the working issue  it could be the char just needs to be updated,is an error message ive seenor ive seen character is newer than this version of mugen error message /:O,,,,,,,,,,,,,,,,,,,,as for the stages i have well over 300 plus stages on my 1.0 hi res and low res and all of them work, hope i could help :thumbsup:

nice thanks for the quick reply... I'm still puzzled about characters though... I spent much time too making edits of some characters for personal use, and I was thinking if they'd have errors in 1.0...

Offline SanjiSasuke

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Re: MUGEN 1.0 first stable Release
« Reply #26 on: January 20, 2011, 04:19:03 PM »
Would it be within community 'rules' (shakey as they are) to upload converted versions of SPs and stages if you give full credit to the original author?

Offline Slayer

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Re: MUGEN 1.0 first stable Release
« Reply #27 on: January 20, 2011, 04:51:34 PM »
It can be low Low-Res

What do you mean?
As far as I've seen every low res char would look pretty bad in there.

Offline SanjiSasuke

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Re: MUGEN 1.0 first stable Release
« Reply #28 on: January 20, 2011, 04:54:00 PM »
They look the same as always. However a char looked in winmugen it should look the same now.

Offline Tha Lando ( Le CROM )

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Re: MUGEN 1.0 first stable Release
« Reply #29 on: January 20, 2011, 05:07:52 PM »
yeah i havent had any trouble puttin some of the characters i had into 1.0 at all. just maybe a few were gettin the error but those characters i barely even played with. they were old too. I am using the RC8 version. Its an Hloader screenpack. everything pretty much looks crisp and the characters look pretty good.
So i am pretty much gonna leave winmugen plus  alone  at the moment and use it for testing purposes only. thanx for the update elecbyte.  :thumbsup:

Offline zombiebrock

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Re: MUGEN 1.0 first stable Release
« Reply #30 on: January 20, 2011, 07:18:49 PM »
Found a 1.0 compatible Kusaregendo from Sam Showdown


http://mugenarchive.com/forums/downloads.php?do=file&id=475

 :o

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Offline SanjiSasuke

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Re: MUGEN 1.0 first stable Release
« Reply #31 on: January 21, 2011, 12:18:22 PM »
I know someone amended E Ken and Ryu AND Dragonclaw, and put it on the Elecbyte forums.

Offline fer619

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Re: MUGEN 1.0 first stable Release
« Reply #32 on: January 21, 2011, 06:33:29 PM »
well, i think that with this stable release i will finally switch over to 1.0

nice work, elecbyte  :thumbsup:
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Offline zombiebrock

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Re: MUGEN 1.0 first stable Release
« Reply #33 on: January 21, 2011, 08:25:25 PM »
ummmmm maybe its just me and i might be way off base here, but i just took the ones i already had of ER,EK & Dragonclaw out of my win mugen plus and never had to do anything to them for them to work in my 1.0  /:O

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Offline O Ilusionista

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Re: MUGEN 1.0 first stable Release
« Reply #34 on: January 21, 2011, 10:23:32 PM »
Quote
Would it be within community 'rules' (shakey as they are) to upload converted versions of SPs and stages if you give full credit to the original author?

Well, I will give my opnion:

I'm against any patch (in fact, I really HATE "patches") without consent of the original creator or if he is open source. If you wanna patch something, contact the original author and send the patch to him. Its more respectful.

If anyone wanna makte patches about my chars, please contact me.

Quote
I know someone amended E Ken and Ryu AND Dragonclaw, and put it on the Elecbyte forums.

Wasn't Reu's works updated to 1.0 by POTS?

Quote
There is another thing with chars who their creater decided to not only use x and y for their chars possition and/or velocity but they also decided to utilize "z". I for one never used this in my chars and I don't know many who have

Its not a matter of decision, its a matter of feature. Z plane were always underrated by mugen creators, and we can reach some cool stuff using it.
PDC uses it and, saddly, Elecbyte removed it. This is only one of some mistakes made by Elecbyte in 1.0.

Yeah, I don't like Mugen 1.0 THAT much, and I am not liking 1.1 even more. They are getting away from the original mugen concept: to make it easy and be playable by everyone, not based on effects which will required more and more tough graphic boards...

Quote
*prays Virtualltek notices that it's a full release and makes FF3 1.0 compatible* I know he made a little tool for 1.0... but... we need Fighter Factory 3 to be 1.0 compatible now that 1.0 is complete. I just didnt use it before b/c it wasnt complete and didnt want my characters flying across the screen randomly. lolz!

Its better to not pray like that, lol. First, his motivation with mugen is very low at the moment.
second...well, I won't bring more bad news.
« Last Edit: January 21, 2011, 10:29:02 PM by O Ilusionista »

Offline NoZ

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Re: MUGEN 1.0 first stable Release
« Reply #35 on: January 21, 2011, 10:39:53 PM »
dont worry about screenpacks,im working on an 1.0 update for the E.O.F screenpack and im also making an HD version :cool

By xnozx at 2011-05-21

Offline GrayFox

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Re: MUGEN 1.0 first stable Release
« Reply #36 on: January 21, 2011, 11:13:48 PM »
Sounds Awesome homie!

Offline ELECTRO

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Re: MUGEN 1.0 first stable Release
« Reply #37 on: January 22, 2011, 08:47:12 AM »
I was already onboard with Mugen RC8 which was a great release by Elecbyte - Converting old chars to 1.0 is a snap & takes me about 3 min to convert (Minus the AI) - Being able to have a real trigger to detect the stage your characters are on is a blessing - I now have about 9 interactive stages/chars finished for my game - Hopefully mugen 1.1 will have a trigger or mode built in for tag team matches - Then i'll really be fighting in style @-)

Offline VargVikernes

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Re: MUGEN 1.0 first stable Release
« Reply #38 on: January 22, 2011, 12:46:29 PM »
Theses are awesome news. 1.0 is better in a lots of ways than Mugen plus, instead the oldie one is my personal fav.

However there're a couple of chars (and i talking about really good chars) which don't work in the recent updated engine, by example Banshee  :'( i hope an upgrade of him soon  ;*))
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Offline SanjiSasuke

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Re: MUGEN 1.0 first stable Release
« Reply #39 on: January 22, 2011, 12:57:03 PM »
I can also see that due to the new screen size (which can be put back with a little 1 minute tweak of mugen.cfg) a few full screen attacks might stop short, but most are big enough to still take up the room.

Offline samjs721

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Re: MUGEN 1.0 first stable Release
« Reply #40 on: January 24, 2011, 08:12:13 PM »
cool. im so used to winmugen that changing to this one is going to be a tough decision for me. :(

Offline Captain Commando

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Re: MUGEN 1.0 first stable Release
« Reply #41 on: January 30, 2011, 04:06:46 PM »
Anyone know of a good 1.0 screenpack that can hold 300 to 400 chars? That would be a great help in making my upgrade from Winmugen.
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Offline zombiebrock

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Re: MUGEN 1.0 first stable Release
« Reply #42 on: January 30, 2011, 05:02:31 PM »
Anyone know of a good 1.0 screenpack that can hold 300 to 400 chars? That would be a great help in making my upgrade from Winmugen.




http://www.infinitymugenteam.com/Forum_345/index.php?topic=33301.0

2 Different large slotted SP's for 1.0 There


& Also..........i used to use this one in Win mugen but its been upgraded to 1.0 it holds i think 3050 or something like that

http://mugenguild.com/forumx/index.php?topic=125086.0

Hope that helps ya out   :)


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Offline O Ilusionista

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Re: MUGEN 1.0 first stable Release
« Reply #43 on: January 30, 2011, 05:34:47 PM »
Fore more info about changing to 1.0 version, take a look: http://www.elecbyte.com/mugendocs/upgrading.html

Offline Captain Commando

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Re: MUGEN 1.0 first stable Release
« Reply #44 on: January 30, 2011, 09:20:23 PM »


http://www.infinitymugenteam.com/Forum_345/index.php?topic=33301.0

2 Different large slotted SP's for 1.0 There


& Also..........i used to use this one in Win mugen but its been upgraded to 1.0 it holds i think 3050 or something like that

http://mugenguild.com/forumx/index.php?topic=125086.0

Hope that helps ya out   :)


Well, I've recently discovered necro_rk's Neon sp and decided to wait for his 528 slot patch. However, I did try the EvE sp and would continue to use it, if it had better win-quote support. (besides, I doubt I'm gonna need 1000+ slots)

Thanks anyway, though. ::salute::
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Offline ♦ßlôödÑinjå♦

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Re: MUGEN 1.0 first stable Release
« Reply #45 on: January 31, 2011, 09:14:43 AM »
Making the switch tonight hopefully all of my content will be compatible.

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Re: MUGEN 1.0 first stable Release
« Reply #46 on: January 31, 2011, 08:57:07 PM »
I'm trying to convert right now, but every set of lifebars I try that are made specifically for 1.0 are too big! Does anyone know what's going on? (If it's of any importance, I made the screen size 1280 x 1024)
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Offline zombiebrock

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Re: MUGEN 1.0 first stable Release
« Reply #47 on: January 31, 2011, 09:44:12 PM »
i had the exact same problem

http://elecbyte.com/wiki/index.php/Updating_to_1.0

under the part about motifs

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Offline Ultimaexe

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Re: MUGEN 1.0 first stable Release
« Reply #48 on: September 07, 2011, 08:54:14 AM »
 :o this is actually sweet now i just have to take time off my weekend to convert all of the character i have

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