my arcade version of strider is ready
First Release - Happy Birthday Mother
2/17/2011
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MOVE LIST
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SPECIALS
Excalibur D,DF,F, PUNCH/KICK air
Warp B,D,DB, PUNCH/KICK
Vajra/Dart Kick D,DB,B, KICK air
Formation A/Jaguar D,DF,F, KICK ground
Gram F,D,DF, PUNCH ground/air
Ame no Murakumo/Spin Slash D,DF,F, PUNCH ground
Formation B/Fireball B,F PUNCH ground
Formation C/Bomb B,F KICK ground
Kabe Haritsuki/Wall Cling D,DB,B, PUNCH ground
Opposite Wall Launch B,F During Kabe Haritsuki
Ground Drop F During Kabe Haritsuki
HYPERS
Ouroboros D,DF,F, 2PUNCHES ground
Ragnorok F,D,DF, 2PUNCHES ground
Legion D,DF,F, 2KICKS ground
THROWS
GROUND THROW HOLDFORWARD/BACK Y OR Z
AIR THROW HOLDFORWARD/BACK Y OR Z
ALPHA COUNTER
COUNTER PUNCH HOLDBACK+A(EASY)
B,DB,D,+B
B,DB,D,+c
LIE DOWN RECOVERY ROLL
FORWARD F,KICK
BACK B,KICK
RECOVERY ROLL
FORWARD B,DB,D,KICK
F,KICK(EASY)
BACK B,KICK(EASY)
ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING
DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY
DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS
2 LEVELS OF AI
EASY AI
HARD AI
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CREDITS
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First God for putting me on this earth and giving me the abilities and understanding for this.
My son Michael, he is the reason i got started in mugen. One day i will be able to show him what he made possible. FOREVER LOVE MY SON!!!!
All the support i got from my family for the time i took away from them to work on this.
K-LOVE the christian radio station for the great music that i listened to while working on
this character.
POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transfered over from them to STRIDER. thanks for the open
source characters.
I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES. RESPECT TO THE FULLEST!!!
Splode at Random Select i used his Strider as a reference for helper states/code and
reference to some sounds also intros and win poses. RESPECT!!!!
Vyn at Infinity for the open source Damage Dampening code. RESPECT!!!!
Winane at mugen guild for the AI Triggers. RESPECT!!!!
Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!
Ryou Win for explained how to start codeing the AI with the triggers and variables that had
to be coded.
GM for the SF3 dizzy/stun guage sprites for which i used as a template for the alpha storm
dizzy/stun guage.
All the tutorials at the guild, infantry and infinity for all the code help.
Kong for the sprites.
To anyone else i forgot thanks to them too.
please leave feedback for updates
have fun and i hope you enjoy
MGMURROW
http://mgmurrow.mugen-infantry.net/there are a few known issues if anyone cares to help me out with
-in the air throw strider will start the first 2 ticks way below p2 since it is a bindtotarget not a targetbind i could not resolve this issue
-also sometimes during the air throw it will play the run jump sound twice
-i have had the Ouroboros hyper var get stuck and the result is the Ouroboros will continually be sent instead of the 27 ticks between them.