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Author Topic: STRIDER by MGMURROW 2/17/2011  (Read 1061 times)

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Offline MGMURROW

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    • MGMURROW
STRIDER by MGMURROW 2/17/2011
« on: February 17, 2011, 09:14:04 PM »
my arcade version of strider is ready

First Release - Happy Birthday Mother
2/17/2011





==============================================================
                                                              MOVE LIST
==============================================================
SPECIALS
Excalibur                                   D,DF,F, PUNCH/KICK air
Warp                                        B,D,DB, PUNCH/KICK
Vajra/Dart Kick                         D,DB,B, KICK   air
Formation A/Jaguar                  D,DF,F, KICK   ground
Gram                                         F,D,DF, PUNCH  ground/air
Ame no Murakumo/Spin Slash   D,DF,F, PUNCH  ground
Formation B/Fireball                  B,F     PUNCH  ground
Formation C/Bomb                    B,F     KICK   ground
Kabe Haritsuki/Wall Cling         D,DB,B, PUNCH  ground
Opposite Wall Launch               B,F  During Kabe Haritsuki
Ground Drop                             F    During Kabe Haritsuki


HYPERS
Ouroboros                                D,DF,F, 2PUNCHES  ground
Ragnorok                                  F,D,DF, 2PUNCHES  ground
Legion                                      D,DF,F, 2KICKS    ground
   
THROWS
GROUND THROW                     HOLDFORWARD/BACK Y OR Z
AIR THROW                             HOLDFORWARD/BACK Y OR Z

ALPHA COUNTER
COUNTER PUNCH                    HOLDBACK+A(EASY)
                                               B,DB,D,+B
                                               B,DB,D,+c

LIE DOWN RECOVERY ROLL
FORWARD                               F,KICK
BACK                                      B,KICK

RECOVERY ROLL
FORWARD                              B,DB,D,KICK
                                              F,KICK(EASY)
BACK                                      B,KICK(EASY)

ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING

DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY

DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS

2 LEVELS OF AI
EASY AI
HARD AI

==============================================================
                                                             CREDITS
==============================================================

  First God for putting me on this earth and giving me the abilities and understanding for this.

  My son Michael, he is the reason i got started in mugen. One day i will be able to show him what he made possible.   FOREVER LOVE MY SON!!!!

  All the support i got from my family for the time i took away from them to work on this.

  K-LOVE the christian radio station for the great music that i listened to while working on
this character.

  POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transfered over from them to STRIDER. thanks for the open
source characters.
  I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES.  RESPECT TO THE FULLEST!!!

  Splode at Random Select i used his Strider as a reference for helper states/code and
reference to some sounds also intros and win poses.  RESPECT!!!!

  Vyn at Infinity for the open source Damage Dampening code.  RESPECT!!!!

  Winane at mugen guild for the AI Triggers.  RESPECT!!!!

  Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

  Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
   
  Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

  Ryou Win for explained how to start codeing the AI with the triggers and variables that had
to be coded.

  GM for the SF3 dizzy/stun guage sprites for which i used as a template for the alpha storm
dizzy/stun guage.

  All the tutorials at the guild, infantry and infinity for all the code help.

  Kong for the sprites.

  To anyone else i forgot thanks to them too.

please leave feedback for updates

have fun and i hope you enjoy

MGMURROW   

http://mgmurrow.mugen-infantry.net/

there are a few known issues if anyone cares to help me out with
-in the air throw strider will start the first 2 ticks way below p2 since it is a bindtotarget not a targetbind i could not resolve this issue
-also sometimes during the air throw it will play the run jump sound twice
-i have had the Ouroboros hyper var get stuck and the result is the Ouroboros will continually be sent instead of the 27 ticks between them.



Offline Jelux Da Casual

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #1 on: February 17, 2011, 09:15:53 PM »
A ba ba ba, wha?!?!?!
(ಠ_益ಠ) (~_~) CAPCOM
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\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
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Offline Yun0

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #2 on: February 17, 2011, 09:30:21 PM »
AWESOME COMBO!!!  :o :o :o



Offline TDD

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #3 on: February 18, 2011, 08:44:03 AM »
Will test him rightaway :)
« Last Edit: February 18, 2011, 08:50:03 AM by TDD »
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Offline UltimateBiosparkJ

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #4 on: February 18, 2011, 03:24:56 PM »
Liking this Strider MGMURROW. The blood effects are a nice touch. Surpirsed you used the SF3 soiund effets, but its str8. Loving those pallettes for him too. You already beat me to the punch on that. Gotta get the areial raves HP chaining with HK though for the nice combo, but other than that good release. :)
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Offline MGMURROW

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #5 on: February 18, 2011, 04:46:06 PM »
thanks UltimateBiosparkJ for the feedback

Surpirsed you used the SF3 soiund effets, but its str8. Gotta get the areial raves HP chaining with HK though for the nice combo, but other than that good release. :)

the sf3 sound effects are what i am using on all my characters, as for the air HP chaning to the air HK, in the arcade version they do not chain in mvc. do they chain in mvc2 or is this your suggestion?

MGMURROW

Offline UltimateBiosparkJ

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #6 on: February 20, 2011, 03:37:46 PM »
Yes, both in MvC2 and a suggestion. lol, makes him a bit more versatile and combo worthy in the air.  :)
UltimateBiosparkJ a.k.a J-Wizzy, Themes on Deck!!


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Offline MGMURROW

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #7 on: February 20, 2011, 05:46:12 PM »
thanks for the info biospark, i will check the timings and velocities and such and see how well it fits. when i release my style strider he will have certainly have the combo ability.

MGMURROW

Offline C.R.O.M. jodafro619

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Re: STRIDER by MGMURROW 2/17/2011
« Reply #8 on: February 20, 2011, 10:44:15 PM »
wow thanks for the release!! i'm still loving that very agile hulk you made. he has everything but a fireball lol just kidding !! great job man  ::salute::
 

C.R.O.M. handling all the biters!!!

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