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Author Topic: Intro loops  (Read 272 times)

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Offline greedo1138

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Intro loops
« on: February 11, 2011, 10:52:43 AM »
I need help, been trying to get my game intro to work for a while, finally got the frames to show up but now after it gets to the final frame it loops back to the first frame. I would like any help that you can give. I'm getting very confused on what i'm doing wrong   :-??



Offline aPoCaLyPsE

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Re: Intro loops
« Reply #1 on: February 11, 2011, 11:03:50 AM »
I need help, been trying to get my game intro to work for a while, finally got the frames to show up but now after it gets to the final frame it loops back to the first frame. I would like any help that you can give. I'm getting very confused on what i'm doing wrong   :-??

What are you using as a changestate to return back to the stance? Try using..

[State 190, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0 <------When the final frame finishes.
value = 193 <--------- State prior to beinging fight.

Usually loops are found when anims dont exist, it resorts to it's previous state.

-"aPoC."



Offline greedo1138

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Re: Intro loops
« Reply #2 on: February 11, 2011, 11:08:39 AM »
is that for the game intro or character, because i'm trying to make the game intro

Post Merge: February 11, 2011, 12:40:19 PM
got it to work, thanks
« Last Edit: February 11, 2011, 12:40:19 PM by greedo1138 »

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