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Author Topic: Kame-Groove Dudley updated(11/1/2010)(1.0 Only)  (Read 447 times)

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Offline kamekaze

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Kame-Groove Dudley updated(11/1/2010)(1.0 Only)
« on: November 02, 2010, 10:33:49 AM »


http://kamekaze.clubsyn-x-treme.net/

Changelog:
Major and minor bug fixes
Kame-groove AI finished
Other modes AI updated.

I figured it's about time mugen gets a good dudley. Took me a few weeks but well worth it. There's a lot of things going on in this dudley. The biggest being Kaze-style. Unlike Guile Dudley's custom mode involves less target combos and more link ups. It's a very advanced mode that revolves around a combo gauge that you must fill based on how high your combos are. And of course Dudley has SF3: Third Strike and Second Impact. Lastly, he has a new feature thanks to .sff2 that allows you to select a color higher than the 12th usual color. Now, for the palette makers who want to get their palette included (because there is plenty of room) heres the template.



I feel I should include a FAQ to him before I get any silly questions

Q:"Will dudley ever be made to work on winmugen"
A: Absolutely not. I really don't care what your reasoning is for wanting it, but it won't happen by me or anyone else.

Q:"I can't juggle with MGB like I can in SF3"
A: The juggling it self was a collision box trick that only effects some chars in mugen, it does work on all of gm's works and kfm so that's good enough as far as I'm concerned.

Q:"How do I make the palette select scren go away?"
A: If you read the readme, you'd know this, just press start.


104/150 chars made.

Offline Acey

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Re: Kame-Groove Dudley updated(11/1/2010)(1.0 Only)
« Reply #1 on: November 03, 2010, 12:42:39 PM »
Dudly really plays great, thanks for the F.A.Q. in the first post, means I don't need to ask about winmugen  ;)

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