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Author Topic: DCL Releases: MvC-EoH Guile  (Read 4546 times)

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Offline Space (DCL)

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Re: DCL Releases: MvC-EoH Guile
« Reply #25 on: October 01, 2010, 05:50:19 PM »
The FX on some things, like QCB+K and the opponent hitting the wall look like they're MvC2, while the rest is CvS2.
I know it's not meant to be MvC2, but I'm bad with Guile usually (as with many charge chars, like Boxer), but he combos a bit well right off the bat.
I remember hearing the voice on QCB+K in air on Charlie's version of the Flash Kick. I don't know if that was used for Guile in CvS.

Also, your sig's a bit big bro. Just throwing that out there.

Oh you mean the Wall Hit Spark FX, yeah that's another thing that's from MvC2. The Special Spark, Hyper Spark, Wall Hit Spark, and Dash Spark are probably the only MvC2 FX in my EoH Chars. Not sure if I'm forgetting any.
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Offline Orochi Gill

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Re: DCL Releases: MvC-EoH Guile
« Reply #26 on: October 01, 2010, 06:46:38 PM »
Yeah, that's what I meant.
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Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #27 on: October 01, 2010, 07:31:57 PM »
No stars huh? Oh well...doesn't matter I still prefer the fan art...

That's fine, I'll do the fanart. The only thing that might turn out bad is Guile's right arm, since it happens to have a bit of white in it, but I'll see what I can do.

I know it's not meant to be MvC2, but I'm bad with Guile usually (as with many charge chars, like Boxer), but he combos a bit well right off the bat.

If Im not mistaken, many characters in MvC-EOH have the Zig-Zag combo style. Guile in MvC2 has the Stronger combo style, where it goes from Weak - Medium - Strong. And then again, I didnt like Guile in MvC2 because he was rather changed drastically; he couldnt use the Sonic Boom as a sort of shield like in SF2; he was actually more combo friendly.


EDIT: Here is the test pic. I'll send you the pcx files if you want.
;


Its green because, well, Guile is green. Can be changed to blue if you want.


In game shot using your Chun Li for a clear shot. The thing is, depending on if you use a zoom-in, you may want to adjust the position of Guile.
« Last Edit: October 01, 2010, 09:29:23 PM by aznperson569M »

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Offline Warcueid

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Re: DCL Releases: MvC-EoH Guile
« Reply #28 on: October 02, 2010, 01:54:48 AM »
^^ Thats really nice, but you're right....that left arm x_X. You wouldn't happen to be AZNFighter on PSN would you?

As for Guile, I'll test him tonight. Not a fan of Guile since I've been playing SSFIV and I'm a Seth user, its all about SONIC BOOM!!. Will give feed back tomorrow.

Off Topic: DCL, I have all of Chun's effects done (Lightning kicks, and Kikouken) I'll get her Mini Kikoushou and Big Kikoushou done tomorrow, though I honestly don't know how I'll get Big Kikoushou done since its HUGE. Guile's effect look easy though.

Hope you get back to me from that last PM I sent you (if you got it?)

Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #29 on: October 02, 2010, 02:04:50 AM »
I dont use PSN.

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Offline Warcueid

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Re: DCL Releases: MvC-EoH Guile
« Reply #30 on: October 02, 2010, 02:11:32 AM »
I dont use PSN.
Nevermind then.

Also, the site seems to be down.

Offline ~Hale "R@CE" Caesar~

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Re: DCL Releases: MvC-EoH Guile
« Reply #31 on: October 02, 2010, 09:47:31 AM »
 I hear no Charlie voice over whatsoever, all i hear is guile. And also this is not meant to be Mvc2 style, its EOH.


 If you haven't noticed that Dark likes to make his characters combo friendly by now, then i don't know what to say....  :-??

 I wouldn't expect things to be the same like they were in Mvc2 if someone stated clearly they made something in EOH style. Things are subject to change or might be edited slightly different.

 If you want something very accurate and coded very well just like Dark's characters then Kamekaze is the guy you need to see, because he does it very well.

 Everyone's character can't be the same, sometimes different can be good and this Guile givs Dark his own uniqueness from the others out there in mugen along with the rest of his characters.



Offline highholyme

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Re: DCL Releases: MvC-EoH Guile
« Reply #32 on: October 03, 2010, 01:22:03 AM »
Okay flame away, but I just need to ask.
What is the difference between MvC2 Style vs. EoH Style?
Besides 2 chars vs. 3...

Offline Space (DCL)

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Re: DCL Releases: MvC-EoH Guile
« Reply #33 on: October 03, 2010, 01:51:11 AM »
Okay flame away, but I just need to ask.
What is the difference between MvC2 Style vs. EoH Style?
Besides 2 chars vs. 3...

I'm not a jerk, no flaming comes from me to anyone, no matter who it is. So, I'll gladly answer your question.
EoH Style depends on the creator. The creator can make his/her character combo in anyway they would like. Besides, that's what Mugen is right? Make your favorite characters your way? If not, then I must be mistaken.

Also, it has a mix of Capcom vs SNK. So nearly all special moves can be canceled into supers, some say it's a stupid idea to do that.
It's not meant to be exactly like MvC2 or any other vs. game. So EoH is has its differences yet others believe it's nothing but crap that should not have been made, but what they think does not matter to us. If you want perfect MvC2 characters though, then I strongly suggest you use Kamekaze's characters.
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Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #34 on: October 03, 2010, 02:00:29 AM »
And also this is not meant to be Mvc2 style, its EOH.

 If you haven't noticed that Dark likes to make his characters combo friendly by now, then i don't know what to say....  :-??

 I wouldn't expect things to be the same like they were in Mvc2 if someone stated clearly they made something in EOH style. Things are subject to change or might be edited slightly different.

I was just telling OG the differences between the MvC2 and the EOH one. Obviously I knew it was gonna be EOH as the title thread said so.
I just wanted to see if DCL was going by CvS2, though he told us he based it off of SFA3.





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Offline Space (DCL)

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Re: DCL Releases: MvC-EoH Guile
« Reply #35 on: October 03, 2010, 03:39:35 AM »
I was just telling OG the differences between the MvC2 and the EOH one. Obviously I knew it was gonna be EOH as the title thread said so.
I just wanted to see if DCL was going by CvS2, though he told us he based it off of SFA3.

Okay im gonna make this as CLEAR as possible to avoid any confusion...

Gameplay is based on EoH Style which is a mix of MvC AND CvS, NOT MvC2
ANIMATIONS (see how its bolded, underlined, and italicized) is based on SFA3
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Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #36 on: October 03, 2010, 03:36:13 PM »
Okay im gonna make this as CLEAR as possible to avoid any confusion...

Gameplay is based on EoH Style which is a mix of MvC AND CvS, NOT MvC2
ANIMATIONS (see how its bolded, underlined, and italicized) is based on SFA3


Alright, thanks DCL.

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Offline wolviesam

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Re: DCL Releases: MvC-EoH Guile
« Reply #37 on: October 03, 2010, 03:39:53 PM »
Well done man :thumbsup:


Greetings ;D

Offline ~Hale "R@CE" Caesar~

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Re: DCL Releases: MvC-EoH Guile
« Reply #38 on: October 03, 2010, 04:12:57 PM »
I was just telling OG the differences between the MvC2 and the EOH one. Obviously I knew it was gonna be EOH as the title thread said so.
I just wanted to see if DCL was going by CvS2, though he told us he based it off of SFA3.


Sorry if you took it like i was talking to you, i wasn't aiming this out at anyone just talking in general. So my bad dude.

Offline Orochi Gill

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Re: DCL Releases: MvC-EoH Guile
« Reply #39 on: October 03, 2010, 06:11:21 PM »
I'd agree with the whole EoH not MvC thing if it wasn't for the fact that EoH has the MvC label on it, and the announcer, text, and most of the char selection is MvC2-based.
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Offline ~Hale "R@CE" Caesar~

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Re: DCL Releases: MvC-EoH Guile
« Reply #40 on: October 03, 2010, 06:22:58 PM »
I'd agree with the whole EoH not MvC thing if it wasn't for the fact that EoH has the MvC label on it, and the announcer, text, and most of the char selection is MvC2-based.

It does have it on there but it still doesnt mean it has to be EXACTLY like mvc2. If he wants to change things around well then i see nothing wrong with that, i mean besides, its his character, and he should be able to make it however he wants.

The whole EOH game is made up anyway by people here at IMT and nothing is said in stone that it has to have all the same moves and everthing else like Mvc2....

You already been knowing for years that EOH has some of those same effects and some sounds and etc...

Might have some of the same elements but its not the same thing. Why make the same thing play like everybody else's character when yours can play a lil different.... 

That would defeat the whole purpose of downloading another creator's character if they all played the same way all the way around.

Not trying to start anything im just saying dude. Atleast he didnt say MVC2 guile or MVC2 ryu by me or something.

He already pretty much let you knew up front what you were getting if you downloaded the character.

Offline Orochi Gill

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Re: DCL Releases: MvC-EoH Guile
« Reply #41 on: October 03, 2010, 06:37:01 PM »
I never said I didn't agree with it not being 100% accurate.
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Offline Space (DCL)

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Re: DCL Releases: MvC-EoH Guile
« Reply #42 on: October 03, 2010, 07:21:16 PM »
Okay enough, I do NOT want any type of argument about this. My characters are specifically for EoH, if people have a problem with that, I don't care, they are the ones wasting their time saying it sucks.
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Offline Skeletor-EX

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Re: DCL Releases: MvC-EoH Guile
« Reply #43 on: October 04, 2010, 12:17:41 AM »
C'mon Gilbert...! EOH is just THEIR VERSION of mvc! So what!

« Last Edit: October 04, 2010, 03:06:08 AM by Skeletor-EX »

Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #44 on: October 04, 2010, 05:32:55 PM »
You know what? I think we should just get back on topic here...



Those black lines on his right arm and his hair.
Want me to clean them?


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Offline Space (DCL)

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Re: DCL Releases: MvC-EoH Guile
« Reply #45 on: October 04, 2010, 05:41:15 PM »
You know what? I think we should just get back on topic here...



Those black lines on his right arm and his hair.
Want me to clean them?



Perhaps, I'm looking at it carefully and I'm not sure why it's bothering me just a little...
How long does it take you to make these Level 3 portraits? If not long, then try making one of the other images you showed me and see how it looks like.
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Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #46 on: October 04, 2010, 05:53:38 PM »
It's pretty bothersome because it stands out alot. That's the main problem of this picture, as the original was kinda surrounded by white, and parts of Guile had a bit of white in them. It doesnt look noticeable when ingame, though I was worried if someone were to play on a map with alot of light (Like a snow stage).

It usually takes me 5-20 minutes to make these, depending on the image. The ones that I have to clean edges will usually take longer.

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Offline RMM

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Re: DCL Releases: MvC-EoH Guile
« Reply #47 on: October 04, 2010, 07:38:26 PM »
If you have Guile original pic i could try promise no white stuff. :o also what color background cutout or render. nvm found it.

Here is my version edit if you need. BLUR and All  (pink Color)
http://img6.uploadhouse.com/fileuploads/6526/652646656ca5bd02b7cbae643d32ba9c3b402b6.png

Render (cutout)
http://img0.uploadhouse.com/fileuploads/6520/65203106ccc622d3d0841172390e922ca1c2d44.png
« Last Edit: October 05, 2010, 01:26:38 PM by RMM »

Offline aznperson569M

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Re: DCL Releases: MvC-EoH Guile
« Reply #48 on: October 04, 2010, 09:22:34 PM »
Nevermind about cleaning the black edges, unless you plan on using the color "A" in the animations for the BG. Forgot that "A" hides black edges, which is how I make my effects  o.O#

Anyway, I like yours RMM, though I suggest adding in a bit of radial blur, and some contrast.

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