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Author Topic: Nightwolf V1.0 by Diegoni  (Read 1909 times)

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Offline Diegoni

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Nightwolf V1.0 by Diegoni
« on: September 20, 2010, 04:08:29 PM »
This is my second chars, is made on the basis of the chars of Binho, thank you very much to Jhonny_DC for helping with the programming of one of the powers  ^:)^, if they find any error I'm all ears ;)

   

  Arrow:  - D, DB ,B , x
  Air Arrow:  - D, DB ,B , x
  Hatchet Uppercut: - D, DF ,F , y
  Green Shield: Atrás - D, DB ,B , b --------------by Jhonny_DC
  Shadow Shoulder: D, DF, F , a
  Hit the floor (New Power):  D, DB, B , a

  Super: D, DF,F,x+y

  Fatality 1: D, DF ,F ,D, DF ,F , b
  Fatality 2: D, DB ,B ,D, DB ,B , x
  Animality: , DB ,B ,D, DB ,B , y
  Babality: D,D,B,b
  Friendship: D, DF ,F ,D, DF ,F , a
  Brutality: x,y,a,b,x,a

http://www.youtube.com/watch?v=CTmr2afZ4pQ#

http://cvgunited.com/index.php?action=downloads;sa=view;down=219



Offline volzzilla

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Re: Nightwolf V1.0 by Diegoni
« Reply #1 on: September 20, 2010, 10:15:26 PM »
congrats on your second release :)
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Offline Orochi Gill

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Re: Nightwolf V1.0 by Diegoni
« Reply #2 on: September 21, 2010, 12:06:33 AM »
- Portrait could use some retouching.
- Where's Nightwolf's vest? He wasn't White Buffalo from PIM.
- Pit and Quebara2 have no commands at all.
- Neither does SuperFreezeAereo.
- Walk CLSNs are really weird.
- Pressing start gives a line of debug.
- Voice on QCB+B doesn't fit, and what is this move anyway?
- Sort of odd CLSNs on arrow, priorities, and CLSN is below the arrow and not shaped like it.
- CLSNs on basics are either overly complicated or just messy.
- Pressing anything during a jump: he turns into a giant energy pillar, flies off, and mass debug occurs.
- Why is T. Hawk in one intro?
- Sometimes if you hit during "FINISH HIM", opponent is free to move and many moves will not KO.
- Finishers don't work.
- Super gives back power, and does up to 244, 44 too much.

What's in bold is really serious and requires immediate attention.
« Last Edit: September 21, 2010, 12:47:54 AM by Orochi Gill »
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Offline Diegoni

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Re: Nightwolf V1.0 by Diegoni
« Reply #3 on: September 21, 2010, 12:57:38 AM »
- Portrait could use some retouching.
- Where's Nightwolf's vest? He wasn't White Buffalo from PIM.
- Pit and Quebara2 have no commands at all.
- Neither does SuperFreezeAereo.
- Walk CLSNs are really weird.
- Pressing start gives a line of debug.
- Voice on QCB+B doesn't fit, and what is this move anyway?
- Sort of odd CLSNs on arrow, priorities, and CLSN is below the arrow and not shaped like it.
- CLSNs on basics are either overly complicated or just messy.
- Pressing anything during a jump: he turns into a giant energy pillar, flies off, and mass debug occurs.
- Why is T. Hawk in one intro?
- Sometimes if you hit during "FINISH HIM", opponent is free to move and many moves will not KO.
- Finishers don't work.
- Super gives back power, and does up to 244, 44 too much.

What's in bold is really serious and requires immediate attention.

T. Hawk was an intro because I found it entertaining that the two Indians were friends
The other errors I have to start to correct


congrats on your second release :)

Thank you very much friend

Offline volzzilla

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Re: Nightwolf V1.0 by Diegoni
« Reply #4 on: September 22, 2010, 01:39:44 PM »
just noticed posted on CVG but not here....

nightwolf was updated sept 21, thanks to aa250.

Version 1.1
-Fixed collision boxes
-fixed infinite priotrities
-fixed debug spam invalid state 195
-fixed super giving back power
-fixed spammable arrow
-added hitoverride to the arrow
-fixed invalid state 28 debug error
-fixed typo in in hitdef
-fixed debug spam no parent
-fixed air walking glitch in nightwolf axe
-added damage dampener
-fixed debug spam caused in Arcaded mode
-fixed no ctrl after strong standing kick
-fixed no command in AirfreezeD
-fixed control during finish him

download: http://cvgunited.com/index.php?action=downloads;sa=view;down=219
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Re: Nightwolf V1.0 by Diegoni
« Reply #5 on: September 22, 2010, 04:54:47 PM »
Great update, downloading him now.

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Offline Orochi Gill

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Re: Nightwolf V1.0 by Diegoni
« Reply #6 on: September 26, 2010, 11:20:23 PM »
- You know Nightwolf wears the vest always, correct?
- I can do about 4 aerial Xs.
- Generally, hitsparks + bloodsparks doesn't work all that well.
- Backdash is weird. He jumps a bit, goes into walking anim, and flies back.
- QCB+A can be used as an infinite.
- I don't get QCB+B.
- MK3 command for the arrow was QCF+LP, not QCB.
- QCF+X+Y does 244 (reduce by 44), OTGs, and can be done up to 3 times (3 bars) for 524.
- His friendship is....strange. Also, why does it still KO the opponent?
- "BABALITY" appears before actual finisher.
- QCF+A/B and QCFx2+B during "FINISH HIM" causes a line of debug and no finishers to work, and cause the opponent to not be able to be KO'd.
- QCBx2+P Fatality looks weird and causes multiple lines of debug.
- Throw anim looks weird.
- Hatchet used in air causes him to stand in air while doing it.
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Offline aa250

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Re: Nightwolf V1.0 by Diegoni
« Reply #7 on: September 27, 2010, 11:47:12 PM »

Quote
You know Nightwolf wears the vest always, correct

Well that was his idea since he wanted the vest off of course he can always go back and add it in, but he would have to re-edit all of the sprites. :P I feel that to much work :-& He wanted to be creative. ;)

Quote
I can do about 4 aerial Xs.

Already fixed

Quote
- Generally, hitsparks + bloodsparks doesn't work all that well.

I really don't see a big issue in this it doesn't really affect the game play. The blood spark are coded for the opponent while the hit sparks are coded for nightwolf.

Quote
Backdash is weird. He jumps a bit, goes into walking anim, and flies back.

Yes it does need work, but it might change in the future keep in mind that this is just an Alpha this isn't the final version

Quote
QCB+A can be used as an infinite.

Already fixed and I also added the hit override code so if it gets in contact with a projectile this move will cancel out. I also the fixed the collision box because it left a big red after the move. /:O

Quote
I don't get QCB+B.

It the move where he deflects a projectile. He had that in the game.

Quote
MK3 command for the arrow was QCF+LP, not QCB.

Never said that the command were going to be MK3 although the move might of changed in Mortal Kombat Deception and Armageddon, but I don't remember.

Quote
QCF+X+Y does 244 (reduce by 44), OTGs, and can be done up to 3 times (3 bars) for 524.

Already fixed

Quote
His friendship is....strange. Also, why does it still KO the opponent?

Strange as in how /:O, but I'll take a look at the K.O

Quote
- "BABALITY" appears before actual finisher.

Noted and working on

Quote
QCF+A/B and QCFx2+B during "FINISH HIM" causes a line of debug and no finishers to work, and cause the opponent to not be able to be KO'd.

This was an incomplete move that didn't exist in the character it self so that why you got that debug spam and it didn't work. I forgot to remove it. Already fixed

Quote
QCBx2+P Fatality looks weird and causes multiple lines of debug.

Again how does it looks weird I fixed the debug spam and the blood spark looping. Since those were the two bugs I saw in this as well as others.

Quote
Throw anim looks weird.

Again it might change, but we will improve in the future.

Quote
Hatchet used in air causes him to stand in air while doing it.

There was a nasty glitch where he slid off in the air, but already fixed same thing happen in the bow and arrow move.

Thanks for the feedback hopefully I answered all of your question.

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Re: Nightwolf V1.0 by Diegoni
« Reply #8 on: September 28, 2010, 07:52:53 AM »
Looks good so far man, waiting for another update on him :thumbsup:

Offline Orochi Gill

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Re: Nightwolf V1.0 by Diegoni
« Reply #9 on: September 28, 2010, 05:48:17 PM »

Vid shows and explains some stuff. I'm not sure what you have fixed since the last (released) update.
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Re: Nightwolf V1.0 by Diegoni
« Reply #10 on: September 28, 2010, 06:17:58 PM »
Most of the stuff you mention in the video description I already fixed and it the same stuff you mention in the previous post.


Right now I'm fixing the Finisher like Fatality, Brutality, Animality, Friendship, Babality. Brutality didn't work in the last release, but I fixed.

We have not release this version yet.

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Re: Nightwolf V1.0 by Diegoni
« Reply #11 on: September 29, 2010, 12:15:59 AM »
You're right on the feedback being restated. Many times I put feedback in my vid descriptions I use the same feedback I give on forums, or others' if I agree with it. More or less, I do it for those who don't go to forums so they can get an idea.
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