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Author Topic: The Flash Beta! Released!!  (Read 2849 times)

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Offline The King Sic-1™

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The Flash Beta! Released!!
« on: May 10, 2010, 08:36:37 PM »


Well while i'm finishing up some of the really cool stuff on Flash I thought I would give the Mugen Fans out there a taste of The Flash!!

He is missing his Tripping sprites,Burn,Dizzy, and elect sprites.
He has 3 specials and 1 hyper for now.
he is missing his taunt.
no voice overs just yet.

Specials:

Flash Punches:
D,F,P

Sneak Attack:
D,B,P

Flash Kick:
D,B,K

Hypers:

Flash Time:
D,F, P+P

I hope you enjoy the Flash Beta!!!



Offline SanjiSasuke

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Re: The Flash Beta! Released!!
« Reply #1 on: May 10, 2010, 08:48:41 PM »
No taunt? This is madness! He is the Flash! :'(

Offline The King Sic-1™

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Re: The Flash Beta! Released!!
« Reply #2 on: May 10, 2010, 08:50:00 PM »
No taunt? This is madness! He is the Flash! :'(

 LOL no worries... he will have it when he is all finished LOL

Offline Slayer

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Re: The Flash Beta! Released!!
« Reply #3 on: May 10, 2010, 09:01:21 PM »
Yeahhh!!!
Thanks Buddie!  ;)

Offline Beto

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Re: The Flash Beta! Released!!
« Reply #4 on: May 10, 2010, 09:01:45 PM »
Nice release  :thumbsup:

Offline CAPSLOCK

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Re: The Flash Beta! Released!!
« Reply #5 on: May 10, 2010, 09:36:27 PM »
I'MA PULL A PAGE FROM BLOODNINJA:

THANKS FOR THE RELEASE!

Offline Acey

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Re: The Flash Beta! Released!!
« Reply #6 on: May 10, 2010, 09:49:08 PM »
Nice, thanks Sic-1

Offline moonmaster1

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Re: The Flash Beta! Released!!
« Reply #7 on: May 10, 2010, 09:54:47 PM »
Very cool and how appropriate, I'm playing justice league heroes on the xbox right now.

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Offline Worksa8

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Re: The Flash Beta! Released!!
« Reply #8 on: May 10, 2010, 10:01:36 PM »
Wow that was fast...lets see how he plays...
For a beta- perfect. This is what anyone would really expect from a beta. What is done is done very well, without leaving glitchy animations, poor sprites, etc...It IS missing sounds and more moves/hypers, but obviously it is a beta.
Anyways, this is a great character Sic,  the only -single- playability issue I found was that sometimes his hyper has issues with hitting the opponent. I'm sure you know what I mean.
 :thumbsup: :thumbsup: :thumbsup:
« Last Edit: May 10, 2010, 10:13:41 PM by Sentinel - Rocket Punch Edition »

Offline davismaximus

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Re: The Flash Beta! Released!!
« Reply #9 on: May 10, 2010, 10:59:32 PM »
Nice work on The Flash so far.  The sprite work is excellent and the moves really capture the character.

Feedback:
-You should always put a blue CLSN box inside a red one to eliminate unfair priority.
-Jumping LP and MP red CLSN box is too big, it should really only cover his arm.
-Crouching HP has no red CLSN on the 3rd tick.
-Hyper is inconsistent when hitting the opponent, depending on where you are standing and where your opponent is standing.
-If you don't hit your opponent with all three phases of the move, they'll be stuck in a dizzy-type state.

Suggestions:
-Having him not being able to be hit during his dash is kind of cheap.  I know he's fast and all, but I think it would make for better gameplay if he could be hit.
-For the hyper, I don't think the opponent should be locked into a dizzy state.  Having to block in three different directions should be challenging enough for most players, as it is for most AI's I've tried too.
-Different variations of each special move would be nice.  Depending on which button is pressed, each move would go a different length of the screen.

Overall, I think this is a great character with a lot of potential.  I'm really looking forward to his next release.

Offline Orochi Gill

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Re: The Flash Beta! Released!!
« Reply #10 on: May 11, 2010, 12:23:22 AM »
- Stand CLSNs are a mess. Gaps between CLSNs, too many, and space between legs.
- Priorities priorities priorities...
- QCB+P misses unless opponent is in center of screen.
- Debug flood on QCF+2P.
- QCF+2P is 105 damage too strong.
- QCF+2P misses a lot unless opponent is in center.
- Press start for debug.
- Debug flood and other WTF with QCF+Z+C (walking in place then gliding forward what)
- Too much effort in AI too early.
- Damage overall too high.

Honestly, I thought the sprites were the best part.
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Offline DARKTALBAIN

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Re: The Flash Beta! Released!!
« Reply #11 on: May 11, 2010, 01:56:22 AM »
That Sucks, Bro. Sorry to see you leave mugen!!!! 
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Offline Lord_Waffles

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Re: The Flash Beta! Released!!
« Reply #12 on: May 11, 2010, 08:07:35 AM »
That Sucks, Bro. Sorry to see you leave mugen!!!! 
?

Offline ceefus

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Re: The Flash Beta! Released!!
« Reply #13 on: May 11, 2010, 08:16:59 AM »
Sic 1 is leaving mugen due to personal issues   if you go to his website  there is a detail explanation on his departure    This Flash Beta is incredible  i notice the bugs   but remember guys  this is just the first beta     the sprites are amazing   

Offline Lord_Waffles

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Re: The Flash Beta! Released!!
« Reply #14 on: May 11, 2010, 08:25:11 AM »
Thanks for clearing that up for me

Offline ♦ßlôödÑinjå♦

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Re: The Flash Beta! Released!!
« Reply #15 on: May 11, 2010, 10:09:07 AM »
I'MA PULL A PAGE FROM BLOODNINJA:

THANKS FOR THE RELEASE!

This.

Good luck Sic were going to be missing you.

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Offline PARANATION

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Re: The Flash Beta! Released!!
« Reply #16 on: May 14, 2010, 01:47:38 AM »
I can't seem to find him anywhere. Can someone give me the exact link for him please. Thank you :)

We'll never know unless we try!

Offline DARKTALBAIN

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Re: The Flash Beta! Released!!
« Reply #17 on: May 14, 2010, 04:14:18 PM »
I can't seem to find him anywhere. Can someone give me the exact link for him please. Thank you :)

Are you using Firefox 4.0? If not that download link is invisible.


lol
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Offline ♦ßlôödÑinjå♦

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Re: The Flash Beta! Released!!
« Reply #18 on: May 14, 2010, 05:07:48 PM »

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Offline ATiC3

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Re: The Flash Beta! Released!!
« Reply #19 on: May 14, 2010, 05:54:23 PM »
Yeah.. you didn't know that the 4th alpha has been released already?
 

Offline Saber Alter

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Re: The Flash Beta! Released!!
« Reply #20 on: May 29, 2010, 02:21:22 AM »
The new hyper seems to work whenever it wants to(though more likely when you're in a corner), and I'll go assume that it's meant to work anywhere.

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