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Author Topic: create a counter hit  (Read 890 times)

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Offline 2pac killed

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create a counter hit
« on: May 16, 2010, 01:41:13 PM »
hello how can i create a counter hit

please

thanks you in advance



Offline Fallen_Angel

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Re: create a counter hit
« Reply #1 on: May 16, 2010, 07:53:52 PM »
You could use a reversaldef


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Offline aznperson569M

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Re: create a counter hit
« Reply #2 on: May 16, 2010, 08:31:54 PM »
You could use a reversaldef

yeah, that's the main way you want to make a counter. :thumbsup: here's an example of a reversal def;

[State 1080, Reversaldef]
type = ReversalDef
trigger1 = Time >= 0 && command = "holdup"
reversal.attr = SCA,NA,SA
pausetime = 15,30
sparkno = -1
hitsound   = s300,3
p1stateno = 1020

depending on what type of counter you want to be, you have to edit the attributes, like for example, a counter against all attacks except supers, a projectile counter, etc.

this counter example (taken from Master Gouken's Haohmaru) performs a counter against all normal and special attacks.

"Grass grows, birds fly, sun shines, and brotha', i hurt people." - Scout
"HAIMALUU!" - Vagineer

Current Releases:
MvC Megaman Zero - Zero.rar
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Offline 2pac killed

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Re: create a counter hit
« Reply #3 on: May 17, 2010, 02:50:52 PM »
thanks man i want create this counter hit


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