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Author Topic: Awakening of Luciferos  (Read 1408 times)

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Offline V-NiX

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Awakening of Luciferos
« on: July 01, 2010, 06:46:46 AM »
[Preview]
Part A


Part B


Video:


[Download]
DOWNLOAD HERE

Def Fix
http://www.mediafire.com/?muz5yryn4do

[Comment]
(Copied from readme)
The stage was made using a concept of the awakening on an ancient
entity. Which is the reason why I used a lot of runes in the stage
to give it that Mythical-ish feeling to it with a lttle twist
(as you can see, the temple has a futuristic structure lol)

The stage is divided into 2 parts, the second part happens after around
30-50 seconds after the battle starts. (I wish MUGEN had fight rounds
coding.. It would be interesting if the second part happened right at
round 2 & 3)

- Part A being the Awakening, nothing strange happens in his part

- Part B called the Infection, where the ancient Runes of Luciferos
start to appear on the screen & the Temple in the middle starts to
crumble & fall below the floor

There are 2 def files one with a stage Intro called VP_Awakening_Intro,
& one without.
Take ur pick & see which one u prefer.

I hope u enjoy this stage I made. ^_^
« Last Edit: July 01, 2010, 08:56:42 AM by V-NiX »



Offline Venom-Crawler

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Re: Awakening of Luciferos
« Reply #1 on: July 01, 2010, 08:22:52 AM »
Well , this is a must have stage. Thanks! :)


Offline Vitamin

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Re: Awakening of Luciferos
« Reply #2 on: July 01, 2010, 08:38:16 AM »
Cool stage. I wish I had the same talent to make stages like you.

Offline V-NiX

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Re: Awakening of Luciferos
« Reply #3 on: July 01, 2010, 08:57:07 AM »
I fixed the def file for the intro-less version

Offline Dissidia

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Re: Awakening of Luciferos
« Reply #4 on: July 01, 2010, 04:00:44 PM »
Definitely an improvement from your previous stages, but what bothers me is the pyramid color doesn't match well with the rest of the sprites, the stage lags from overly large trans sprites and the center of the stage is a lot of unneeded space. Nonetheless the stage is great. No mp3 file?

EDIT: Looked at the DEF file, since the stage is pretty high, I suggest giving verticalfollow a higher number other than .2, also no floortension?
« Last Edit: July 01, 2010, 04:17:20 PM by Sukone Tei »

Offline V-NiX

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Re: Awakening of Luciferos
« Reply #5 on: July 01, 2010, 04:46:37 PM »
Reply copied from Guild
Quote
I uploaded an MP3 file with it, the "Awakening.mp3" one

Hmm, I tried using .6 - .8 verticalfollow but it scrolled too fast; although I haven't experiment with the floortension yet to keep the vertical scrolling to a certain height before it started

Thanks for the feedback Diss

Offline ♦ßlôödÑinjå♦

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Re: Awakening of Luciferos
« Reply #6 on: July 01, 2010, 06:13:08 PM »
Great Stage!

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Offline The Doctor

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Re: Awakening of Luciferos
« Reply #7 on: July 01, 2010, 09:44:57 PM »
Overall this is a very nice piece of work you got here V-Nix.

The water has a noticeable splice in it where it tiles. With a little bit of quick editing you can make that go away.
Also, the Blackjacked post on the far left is too transparent.

And you put "stages/Awakening.mp3" in the def file where it should be "sound/Awakening.mp3".

All in all, a fantastic job on your part.

Offline DARKTALBAIN

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Re: Awakening of Luciferos
« Reply #8 on: July 03, 2010, 01:17:09 AM »
This stage looks pretty good. Nice release  :thumbsup:
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Mugen, some choose to create and some choose to criticize.^-^


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