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Author Topic: Tiger & Ghost Kick by Buckus  (Read 2618 times)

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Offline Sabaki

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Re: Tiger & Ghost Kick by Buckus
« Reply #25 on: February 02, 2010, 12:03:02 PM »
I just finished playing with both characters and must say you did a great job. Although I've never played Martial Masters, they play excellent under your custom setup, almost having a SF3 feel (this is even more true for Tiger). Coding seems tight (from the super pause effect down to the cornerpush), gameplay's solid, and collision seems good from the quick look I took. Also, damage feels just right for both, and the damage scaling does work, especially for Ghost Kick since he hits multiple times and very fast. The only thing that caught my eye was some of Ghost Kick's gethit anims for they look like they don't fit some of the situations where he is hit by the opponent (especially in midair), but since I've never played the source game I'll guess that these are correct.

No bugs found. Great job on your first character releases  :)


Offline Skeletor-EX

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Re: Tiger & Ghost Kick by Buckus
« Reply #26 on: February 02, 2010, 12:38:55 PM »
I just finished playing with both characters and must say you did a great job. Although I've never played Martial Masters, they play excellent under your custom setup, almost having a SF3 feel (this is even more true for Tiger). Coding seems tight (from the super pause effect down to the cornerpush), gameplay's solid, and collision seems good from the quick look I took. Also, damage feels just right for both, and the damage scaling does work, especially for Ghost Kick since he hits multiple times and very fast. The only thing that caught my eye was some of Ghost Kick's gethit anims for they look like they don't fit some of the situations where he is hit by the opponent (especially in midair), but since I've never played the source game I'll guess that these are correct.

No bugs found. Great job on your first character releases  :)



Ya know, from what I can remember, Martial masters plays almost just as tightly as a flat out Capcom title! Straight up! The controls were spot on...! And perfectly synced to the motion, & button set up. It dam near felt like a Capcom game. I kidd you not...! But I have no idea what company actually made it...

Post Merge: February 02, 2010, 12:46:42 PM
**Cough** !!Patch!! **Cough**  ;*))
« Last Edit: February 02, 2010, 12:46:42 PM by Skeletor-EX »

Offline gouki%

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Re: Tiger & Ghost Kick by Buckus
« Reply #27 on: February 02, 2010, 12:52:43 PM »
Great characters nice job in the coding. Hope to see more from you.  :thumbsup:
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Offline buckus

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Re: Tiger & Ghost Kick by Buckus
« Reply #28 on: February 05, 2010, 03:52:11 PM »
Ortega released See first post

P.S: no i'm not the guy creating drunken master. I'm done with martial masters chars until someone releases sprite packs cause it was TOO time consuming ripping the sprites myself

Offline Skeletor-EX

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Re: Tiger & Ghost Kick by Buckus
« Reply #29 on: February 07, 2010, 06:17:18 AM »
Ortega released See first post

P.S: no i'm not the guy creating drunken master. I'm done with martial masters chars until someone releases sprite packs cause it was TOO time consuming ripping the sprites myself

Wow... What a shame...! Yours would definitely be top notch I'm certain of it... Thanks for these though!  ::salute::

Offline .:K.I.N.G:.

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Re: Tiger & Ghost Kick by Buckus
« Reply #30 on: February 09, 2010, 11:21:01 AM »
i really like that version of ortega, any plans for a slam masters 2 version of hagger?
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Offline alexlexus

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Re: Tiger & Ghost Kick by Buckus
« Reply #31 on: February 11, 2010, 10:27:03 PM »


excellent work

review in HD

Offline Worksa8

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Re: Tiger & Ghost Kick by Buckus
« Reply #32 on: February 12, 2010, 10:50:17 AM »
Hope to see more characters by you Buckus.

Offline buckus

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Re: Tiger & Ghost Kick by Buckus
« Reply #33 on: February 15, 2010, 03:06:16 AM »
All 3 chars updated. Everyone should redownload them to fix the invincibility on the dodge

Offline ♦ßlôödÑinjå♦

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Re: Tiger & Ghost Kick by Buckus
« Reply #34 on: February 15, 2010, 03:52:47 AM »
Thanks for the update!

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Offline buckus

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Re: Tiger & Ghost Kick by Buckus
« Reply #35 on: February 16, 2010, 04:20:28 AM »
Sorry. Please Redownload Tiger and Ghost Kick- there was a minor error in their throw states. Fixed now

Offline buckus

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Re: Tiger & Ghost Kick by Buckus
« Reply #36 on: March 05, 2010, 02:06:38 PM »
Ortega Updated. Fixed clsn on Double Muscle Bomber

Offline Worksa8

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Re: Tiger & Ghost Kick by Buckus
« Reply #37 on: March 05, 2010, 03:26:37 PM »
Can' try him, the link doesn't work. I'm getting a 404 every time.

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