collapse

Author Topic: Type = AttackMulSet  (Read 1000 times)

0 Members and 1 Guest are viewing this topic.

Offline Dez

  • Initiate
  • **
  • Posts: 75
  • Last Login:January 02, 2018, 03:23:10 AM
Type = AttackMulSet
« on: January 28, 2010, 02:36:02 PM »
Hey I need help with my code I need the AttackMulSet to turn off after an certain time. Instead of constantly going throughout the match.
Its at the bottom..

; Dimension Rip: Helper
[Statedef 20000]
type = U
physics = A
movetype = U
ctrl = 1
poweradd = -4000

[State 20000, Pause]
type = Pause
trigger1 = 1
time = 350
movetime = 350

[State 20000, EnvShake]
type = EnvShake
trigger1 = 1
time = 10
freq = 100
ampl = 5
phase = 100
;ignorehitpause =
;persistent =

[State 20000, PalFX]
type = PalFX
trigger1 = 1
time = 350
add = 200,10,100
mul = 256,256,256
sinadd = 200,15,10,50
invertall = 0
color = 256
;ignorehitpause =
persistent = 1

[State 20000, State]
type = AfterImage
trigger1 = Time = 0
length = 10
PalBright   =  100, 5, 25
PalContrast = 225, 10, 50
TimeGap  = 3
FrameGap = 3
Trans = Add1
time = 350
persistent = 1

[State 20000, State]
type = AfterImageTime
trigger1 = 1
time = 350
persistent = 1

[State 20000, AttackMulSet]
type = AttackMulSet
trigger1 = 1
value = .90
time = 35



Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Type = AttackMulSet
« Reply #1 on: February 04, 2010, 10:00:08 AM »
Your trigger is 1 which means it will stay active during the entire state. You'll need to change the tirgger to something more specific like "movecontact".

Click here for a list of triggers

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Diek Stiekem
[June 25, 2024, 10:25:34 AM]


Golden Axe Returns by striderhiryu201
[June 23, 2024, 04:15:50 PM]


Virtual Bart Science Fair by Rage
[June 21, 2024, 01:25:51 PM]


Turn Battle - Mega Man Robot Master Mayhem by O Ilusionista
[June 18, 2024, 10:11:08 AM]


Classic VS : Cheng / Athena by O Ilusionista
[June 18, 2024, 10:10:26 AM]


Downtown Nekketsu Monogatari Stage Pack by Vegaz by LightFlare
[June 17, 2024, 02:30:12 PM]


Street Fighter Spec Ops 2021 by O Ilusionista
[June 08, 2024, 01:36:06 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[June 06, 2024, 07:34:10 PM]


Kirby the Dream Battle by O Ilusionista
[June 06, 2024, 01:04:12 PM]


Neo Geo Pocket by malevka2
[June 05, 2024, 10:53:57 AM]

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 [28] 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal