collapse

Author Topic: Guy Updated 14/1/10  (Read 1399 times)

0 Members and 1 Guest are viewing this topic.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Guy Updated 14/1/10
« on: January 05, 2010, 09:10:09 PM »
Guy V1.1
As most of you know i wasn't going to release Guy but i couldn't keep him in any longer lol
I've been working long and hard on him for around 4 months i think (estimate) so i hope you have as much fun with him
as i did through the creating process. He is my proudest creation to date so treat him with care :P

screenies:



thanks to ryon

here is the readme copied which shows features and move list:

Guy (sfa4) V1.1 by BC
;==========================================================================
My second release of my upcoming full game project Street Fighter Alpha 4 (name may change).
This guy is accurate to the sfa3 version (almost, velocities were using my own method that looks right) with pretty good AI. I've converted him from full game only to "universal" to the best that i could.

I'd like to say a special thanks to Staubhold my "Beta Tester Deluxe"
he does a great job at spotting flaws and stuff not quite right being the gamer that he is.

also i would like to thank beatrice for her vector coding
pots for being open source
rajaa for guy's palm blast fx
ryon for his palm blast fx and hi res sparks
Sky79 for his sprite editing
MFG developmental help team
Darkshade for mash code help

please forgive me if i forgot anyone else its not deliberate my memory is just bad im sure thats
eveyone though.
;======================================================================

This version features are:

-air recovery
-ground recovery
-roll recover back and forward
-3 supers
-1 desperation move (rage)
-alpha counter
-custom combo
-3 throws including air (including knee mashing throw with shoulder throw cancel)
-ff chain combo's and throw cancels
-palletes from sfa3 and sfa2
- 3 Intro's including Master Zeku
-new special move (teleport)
-wall jump

Move List:
;=======================================================
                Desperation Move: (must have a full powerbar and flashing red)

(rage)
B,HCB + HK
;====================================================
     Supers: (must have a full powerbar)

Bushin Musou Renge
HCBx2 + HP

Bushin Hassou Ken
QCFx2 + HP

Bushin Gourai Kyaku
QCFx2 + HK

Custom Combo
HP+HK
;=======================================================
Special Moves:

Teleport (air only)
F,D,DF+kk   Or  B,D,DB+kk

Hayagake
QCF,lk (press any kick after to stop the run)
QCF,mk (press any kick after to sweep)
QCF,hk (press any kick to round house)

Houzanto
QCB,lp
QCB,mp
QCB,hp

Bushin Izuna Otoshi/Izuna no Hiji Otoshi
QCF,lp
QCF,mp
QCF,hp
(pressing punch after the command will do an elbow once velocity is on its way down, by pressing punch just past p2's head will slam p2.)

Bushin Senpuu Kyaku
QCB,LK
QCB,MK
QCB,HK

Alpha Counter
While blocking an attack press forwards + HP + HK   (costs 250 power)

:===========================================================
Throws

Seoi Nage
forward or  back+pp

Tsukami Nage
forward or back+kk  (mash buttons for more hits and this throw also features a Seoi Nage cancel, during a knee hit press forward + hp to throw out of it)

Izuna Otoshi
forward or back+pp (in the air)

Bushin Ryuu Seoi Nage
lp mp hp then down+hk (must be close)
this is a final fight chain throw cancel from Xism
;=================================================================
Misc

Bushin Gokusa Ken
lp mp hp hk (close)
(has juggle propperties)

SanKaku Tobi (wall jump)
jump against a wall then press the opposite direction
;====================

Patch Details:

-Clsn added to teleport.
-Rage damage toned down by around 200lp
-Rage can now only be used after round 1 for fairness and to stop the unfair advantage of people turtling till they get a full bar then ending the round fairly easy using this move.
-Rage indicator only shows after round 1 (see above)



Bug Fix:
-sometimes during rage activation if p2 was already in his attack frame and guy attempts to grab it doesnt turn off rage mode causing a glitch.

here is the link enjoy: http://mugenevolution.co.uk/Forum/index.php?topic=1600.0
;=======================================patch===============================
IMPORTANT PATCH: patch details above

http://mugenevolution.co.uk/Guy_Patch.zip
;=======================================patch==============================
« Last Edit: January 14, 2010, 08:03:22 AM by BC »


Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline .:K.I.N.G:.

  • King &
  • Global Moderator
  • *
  • Posts: 1867
  • Last Login:May 16, 2013, 07:18:26 PM
  • Accepting All Challenges
Re: Guy Released! (sfa4 project)
« Reply #1 on: January 05, 2010, 09:42:59 PM »
a very fluid and well made version of guy, great job :thumbsup:
now for the feedback.

1-Bushin Hassou Ken hyper can miss against short/small clsn characters, they can fall right after the 1st hit.
2-the x axis landing from Hayagake HK -> round house seems a bit offset, looks like he was pushed back a little.

btw, i know someone who is working on that other dude standing behind guy in the intro ;*))
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Released! (sfa4 project)
« Reply #2 on: January 05, 2010, 10:03:10 PM »
Yo thanks for the feedback dude.

i had a feeling that might happen with short/chibi's i'll sort that out tommorow probably.
as for the offset issue i'll check it out, it looked ok to me but ill look again.

also check first post little video from Ryon for me  :-j
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: Guy Released! (sfa4 project)
« Reply #3 on: January 05, 2010, 10:23:23 PM »
Question: Did you edit the sprites a little bit.. because something about them... it looks like you did something maybe added more detail? lol.. just curious.
 

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Released! (sfa4 project)
« Reply #4 on: January 05, 2010, 11:05:33 PM »
nope lol.

the only sprite edits were the rage super punches, and teleport, and master zeku  which were done by sky79.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: Guy Released! (sfa4 project)
« Reply #5 on: January 05, 2010, 11:17:19 PM »
ah okay.. it just seems like the walking sprites are all different too for some reason... or maybe it's because I haven't seen in a Guy character in years....lol... The rage super punches yeah.. I noticed them a little bit.
 

Offline TDD

  • Shi To Shinsei
  • Initiate
  • **
  • Posts: 151
  • Country: Bulgaria bg
  • Last Login:December 20, 2020, 05:24:11 PM
  • How could you be worthy ? You're all puppets ....
Re: Guy Released! (sfa4 project)
« Reply #6 on: January 06, 2010, 07:15:11 AM »
awesome release definitly for keepers Guy is one of my favorite just wondering how can i perform the super from the clip ?

Ps: just did it so hard to performe :D
« Last Edit: January 06, 2010, 07:24:55 AM by InFeRnaL-CoLD »
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
All that we are is the result of what we have thought. - Buddha

      YouTube
            - Grand Central (K-Pax soundtrack)
   

(click to show/hide)

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Released! (sfa4 project)
« Reply #7 on: January 06, 2010, 01:47:42 PM »
fix the issues a friend mentioned, please re-download for most current version.

-close hp, crouch med punch, standing mp and close mk all cancel into supers
-lp cancels into itself as does close lk  (exactly the same as sfa3)
-down+mp in air elbow now has some velmul like in alpha 3 (kinda like momentum compression)
-bushin flip elbow strong comes out a little quicker now.

EDIT: and a couple of clsns.


@ king this update hasn't included the clsn fix for chibi's i'll get to that at some point later.
« Last Edit: January 06, 2010, 02:11:42 PM by BC »
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Guy Released! (sfa4 project)
« Reply #8 on: January 06, 2010, 04:05:06 PM »
Really nice character BC, the custom combo, rage move, etc...
Some really good ideas =3

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Released! (sfa4 project)
« Reply #9 on: January 07, 2010, 09:41:54 AM »
Thank you  :thumbsup:


heres a combo vid i thought i'd make includes an AI battle
(framerate isnt the worlds greatest but its not laggy either)

click HQ


Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: Guy Released! (sfa4 project)
« Reply #10 on: January 07, 2010, 10:01:56 AM »
I'm really not into sf4 style too much, maybe this character will change my mind.

I'm digging the music. Sounds a bit like doomsday zone from sonic 3, any place i can find it?
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Released! (sfa4 project)
« Reply #11 on: January 07, 2010, 11:20:19 AM »
Dude the title says sfa4 not sf4  >_>


Important info

Please re-download guy, i found a bug with the throw cancel from the knee mashing throw.

after the first knee if you press a direction and lp+mp (which should not be allowed only F+hp) it throws guy and glitches

The cause of this was simple, i changed state after a certain animelemtime and after the F+hp command was pressed, but in that particular state (first knee state 831) the targetstate would be true when "recovery" command was activated, this was wrong and i left recovery in there because i was testing something.

However now its fixed so please re-download lol
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: Guy Updated 7/1/10
« Reply #12 on: January 07, 2010, 11:39:13 AM »
Thank you for releasing Guy BC, he is awesome.

Now Die, Mortal.

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: Guy Updated 7/1/10
« Reply #13 on: January 07, 2010, 12:14:13 PM »
my bad, forgot the A. Either way I always lost at both of those games. :D

Awesome release though, I'm still in shock guy came back and beat akuma by a hair in that video.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: Guy Released! (sfa4 project)
« Reply #14 on: January 07, 2010, 03:48:08 PM »
Thank you  :thumbsup:


heres a combo vid i thought i'd make includes an AI battle
(framerate isnt the worlds greatest but its not laggy either)

click HQ



I'm getting him again! WOOT!
 

Offline TDD

  • Shi To Shinsei
  • Initiate
  • **
  • Posts: 151
  • Country: Bulgaria bg
  • Last Login:December 20, 2020, 05:24:11 PM
  • How could you be worthy ? You're all puppets ....
Re: Guy Updated 7/1/10
« Reply #15 on: January 08, 2010, 01:07:33 AM »
yeah awesome update getting him again  :w00t:
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
All that we are is the result of what we have thought. - Buddha

      YouTube
            - Grand Central (K-Pax soundtrack)
   

(click to show/hide)

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy Updated 14/1/10
« Reply #16 on: January 14, 2010, 07:57:04 AM »
New patch available see first post (at the bottom) for patch details and a bug fix.

Please replace the new files.

-.air  for teleport clsn
-.cmd for rage restrictions
-rage.cns for damage reduction
-guy.cns for rage indicator removal in round 1 and bug fix see first post again for details.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline DownFighter

  • Initiate
  • **
  • Posts: 58
  • Last Login:June 05, 2012, 07:52:11 PM
    • Email
Re: Guy Updated 14/1/10
« Reply #17 on: January 14, 2010, 03:19:31 PM »
here is the link enjoy: http://mugenevolution.co.uk/Forum/index.php?topic=1600.0

icant seem to find the download link for guy please help where is it????

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: Guy Updated 14/1/10
« Reply #18 on: January 14, 2010, 03:53:37 PM »
icant seem to find the download link for guy please help where is it????
first post...
 

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 [28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal