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Author Topic: Ryu V1.1 updated 1/6/10  (Read 1740 times)

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Offline BC

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Ryu V1.1 updated 1/6/10
« on: September 10, 2009, 04:29:24 PM »
Ryu V1.1(sfa4 project)


Ryu's second version, more features this time.



updated again please read update.txt for details

PLEASE READ THE README.HTML FILE FOR MOVELIST.

Enjoy Enjoy www.mugenevolution.co.uk/sfa4_project/Ryu(sfa4).zip

« Last Edit: January 05, 2010, 09:12:31 PM by BC »


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Offline Worksa8

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Re: Ryu V1.0
« Reply #1 on: September 10, 2009, 04:43:50 PM »
Another Ryu! ><;;
Well since it's for a full game I understand...But I think I've personally seen way too many Hadokens and what not...
I'm giving this character a try right now, give feedback shortly...

Edit: A pretty good, but basic Street fighter Alpha Ryu. The only thing new is the Rage mode, though that is pretty cool. There isn't much to say, guess thats good. No broken combos or anything I could find really.
« Last Edit: September 10, 2009, 04:51:01 PM by worksa8 »

Offline BC

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Re: Ryu V1.0
« Reply #2 on: September 10, 2009, 05:07:53 PM »
Thanks man

he has been heavily tested throughout his progress so thats prob the reason for not finding alot.

he is intended for my full game project yes, if he wasn't he'd prob have alot more custom stuff as do my other characters

the 2 features not included (v-ism and alpha counters) will be in the full game...  just by choice ;)

anything else thats new is his super fake

sfa3 counter system is included as well as recovery.

thanks for the feedback
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Offline SolidZone 26

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Re: Ryu V1.0
« Reply #3 on: September 10, 2009, 06:32:31 PM »
Gonna try him out now. This looks like a very decent Street Fighter Alpha 3 version of him. I always like that game when I was young. Thanks for the release. :thumbsup:

Offline BC

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Re: Ryu V1.0
« Reply #4 on: September 10, 2009, 07:49:08 PM »
when you were young :-o  im 26...its my fave game :P
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Offline ExShadow

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Re: Ryu V1.0
« Reply #5 on: September 10, 2009, 07:55:28 PM »
!
(click to show/hide)
»ĐΣΛTĦŞTØRM«

Offline BC

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Re: Ryu V1.0
« Reply #6 on: September 10, 2009, 08:22:15 PM »
 ^^(PM)^   XD thanks.
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Offline SolidZone 26

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Re: Ryu V1.0
« Reply #7 on: September 10, 2009, 10:21:54 PM »
when you were young :-o  im 26...its my fave game :P
Since I was 8. I still have the Japanese copy on my original PlayStation. I even have it on my PSP.

Anyway, I got to try out this Ryu for a couple of minutes and here's my feedback on it (I'm going for accuracy from Street Fighter Alpha 3):

-There's a small pixel in sprite 5910,1 and sprite 5910,2 next to Ryu's arm.
-Why does the Shinkuu Hadouken and the Shinkuu Tatsumaki Senpu Kyaku doesn't darken the lifebars as well as the background except Ryu's lifebar portrait like the Metsu Shoryuken when performed?
-Shouldn't the background color for the Shinkuu Hadouken and the Shinkuu Tatsumaki Senpu Kyaku be the same just like the Metsu Shoryuken when performed?
-Should Ryu have 3000 power rather than 1000?
-It could use some more palettes but that's not important.
-Why are most of the supers to perform them like this?:

Shinkuu Hadouken: QCF(x2)+pp (any 2 punches)
Shinkuu Tatsumaki Senpu Kyaku: QCB(x2)+kk (any 2 kicks)
Metsu Shoryuken: QCF(x2)+kk (any 2 kicks)

I think the supers should be played like this:

Shinkuu Hadouken: QCF(x2)+p (any punch)
Shinkuu Tatsumaki Senpu Kyaku: QCB(x2)+k (any kick)
Metsu Shoryuken: QCF(x2)+k (any kick)

-I think there should be level 1 and level 2 versions of the supers except the Metsu Shoryuken.

That's all the feedback. This is a great conversion of Street Fighter Alpha 3's Ryu. Great job. I look forward to any updates in the future. :thumbsup:

Edit: After more testing, I actually found a bug. Here it is:
-The screen will display "First Attack" after the opponent already hit Ryu once and when Ryu reached full health. This can be found mostly in training mode.
« Last Edit: September 11, 2009, 01:23:21 AM by SolidZone 26 »

Offline MaverickZr0

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Re: Ryu V1.0
« Reply #8 on: September 11, 2009, 12:12:28 AM »
I really like it, although I think his Shin Shoryuken should do a bit more damage. I think 1 SUperbar is pretty challenging.
I made a vid of him in action for those interested.


Offline BC

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Re: Ryu V1.0
« Reply #9 on: September 11, 2009, 08:06:02 AM »
Since I was 8. I still have the Japanese copy on my original PlayStation. I even have it on my PSP.

Anyway, I got to try out this Ryu for a couple of minutes and here's my feedback on it (I'm going for accuracy from Street Fighter Alpha 3):

-There's a small pixel in sprite 5910,1 and sprite 5910,2 next to Ryu's arm.
-Why does the Shinkuu Hadouken and the Shinkuu Tatsumaki Senpu Kyaku doesn't darken the lifebars as well as the background except Ryu's lifebar portrait like the Metsu Shoryuken when performed?
-Shouldn't the background color for the Shinkuu Hadouken and the Shinkuu Tatsumaki Senpu Kyaku be the same just like the Metsu Shoryuken when performed?
-Should Ryu have 3000 power rather than 1000?
-It could use some more palettes but that's not important.
-Why are most of the supers to perform them like this?:

Shinkuu Hadouken: QCF(x2)+pp (any 2 punches)
Shinkuu Tatsumaki Senpu Kyaku: QCB(x2)+kk (any 2 kicks)
Metsu Shoryuken: QCF(x2)+kk (any 2 kicks)

I think the supers should be played like this:

Shinkuu Hadouken: QCF(x2)+p (any punch)
Shinkuu Tatsumaki Senpu Kyaku: QCB(x2)+k (any kick)
Metsu Shoryuken: QCF(x2)+k (any kick)

-I think there should be level 1 and level 2 versions of the supers except the Metsu Shoryuken.

That's all the feedback. This is a great conversion of Street Fighter Alpha 3's Ryu. Great job. I look forward to any updates in the future. :thumbsup:

Edit: After more testing, I actually found a bug. Here it is:
-The screen will display "First Attack" after the opponent already hit Ryu once and when Ryu reached full health. This can be found mostly in training mode.

thanks for the feedback, this is the kinda feedback i look for!

-ok small pixel fixed
-all background darkenings are the same now... it was because metsu used a superpause where the others used a pause sctrl with bgpalfx (superpause had darken = 1)
i made them all the same now (same as shinku hadouken ect)
-not everyone has seen the full game info, its my fault but i wanted to keep the info on my forum to attract more people there, basically the guage is going  to be based off the x-ism guage from sfa3....so 1 bar delivering lvl 3 damage supers, also it makes the player work for their super as i think it should be like that! :P
-i used an open source .sff so the palettes were f**ked up unfortunately....next char's .sff ill make sure that wont happen (ill do it myself)

as for the super move commands im not sure why i had them like that... they can always be changed easily by the person who downloads...providing they know that they are doing, if not and its THAT important ill release a patch


First Attack bug fixed, ill be happy for you to test again,

LINK updated and readme updated (explaining rage mode)



also @ {Zr0}

thanks for making a video of him that was cool of you! Shin Sho is accurate to sfa3 damage.
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Offline BC

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Re: Ryu V1.0 updated 14/09/09
« Reply #10 on: September 14, 2009, 10:18:25 AM »
ok updated

-added negative edge as requested(by cybaster and wild tengu)
-super commands changed to 1 punch or 1 kick (like in alpha 3)
-rage command is now QCF(x2)+HP+HK as well as grab
-thoroughly checked sfa3 ryu faq for basics that can link and available combos

file versions SHOULD be 14th sept

also readme updated


Post Merge: September 15, 2009, 10:30:41 PM
Updated 16/09/09


-Changed rage command again because it was conflicting with other supers, so its HP+HK to activate and QCF(x2)+HP+HK to grab

-matched sfa3 sound cancels, like when you use light tatsu maki and land you land earlier than the voice sound so if you hadouken after part of that tatsu maki voice plays still.......in alpha 3 it cancels the voice if landed and using another special or super.(same with air tatsu)

-fixed previous update(14th sep) normal shin shoryuuken (didnt activate as i changed frametimes and forgot to update code)

readme is updated.
« Last Edit: September 15, 2009, 10:30:41 PM by BC »
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Offline BC

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Re: Ryu V1.1 (NEW)
« Reply #11 on: December 13, 2009, 09:28:11 PM »
v1.1 released see first post for link and update details.
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Offline ATiC3

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Re: Ryu V1.1 (NEW)
« Reply #12 on: December 14, 2009, 12:29:51 PM »
I.. can't find anything wrong... ~X(

 ;*))

 :thumbsup:
 

Offline BC

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Re: Ryu V1.1 (NEW)
« Reply #13 on: December 22, 2009, 08:26:39 PM »
lol good i like it that way. :thumbsup:
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Offline Rygelseid

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Re: Ryu V1.1 (NEW)
« Reply #14 on: December 22, 2009, 08:59:06 PM »
lol the rage mode is so much win

Offline DEMONKAI

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Re: Ryu V1.1 (NEW)
« Reply #15 on: December 24, 2009, 11:27:29 PM »
Hmm Most Impressive BC
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline BC

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Re: Ryu V1.1 (NEW)
« Reply #16 on: December 30, 2009, 07:57:05 PM »
thanks guys.

i'll be making an ideas thread now for suggestions and things i'll be adding in v1.2
« Last Edit: December 30, 2009, 08:40:08 PM by BC »
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Offline BC

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Re: Ryu V1.1 updated 1/6/10
« Reply #17 on: January 05, 2010, 09:12:50 PM »
ryu has been updated please see first post.
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