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Author Topic: Reptile \o/  (Read 1779 times)

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Offline Worksa8

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Re: Reptile \o/
« Reply #25 on: December 28, 2009, 10:20:16 PM »
Actually I was right guys, it was the amount of coded projectiles on screen at once, imagine like 10 hadokens on screen at once and that's what the game was thinking.
I managed to omit a few, but still make it a wide spread attack, try this special file (Make sure to DELETE your old one first, not over write)
 :2 :2 :2
http://www.sendspace.com/file/t49dxv

If it still lags for you, then this will take out the move entirely, no big deal but at least you don't have to worry about accidental mass lag:
 :2 :2 :2
http://www.sendspace.com/file/t91bss
« Last Edit: December 28, 2009, 10:31:07 PM by worksa8 »

Offline DARKTALBAIN

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Re: Reptile \o/
« Reply #26 on: December 29, 2009, 12:50:07 AM »
Thanx works, I will try this out & get back to you in the morning about it.

Tried it out & it still slowed down. I'll just use the cns that gets rid of the move entirely  :thumbsup:
« Last Edit: December 29, 2009, 01:41:21 AM by DARKTALBAIN »
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