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Author Topic: Open Source Shademan Sprites  (Read 11237 times)

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Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #25 on: December 09, 2011, 09:42:28 AM »
Megaman vs Killer Instinct?/Conker?/Naruto? WHATEVER OF THE 3 PLEASE!
>:-(-| No, but there did existed a spin-off of ?? in the style of MegaMan.

Offline laspacho

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Re: Open Source Shademan Sprites
« Reply #26 on: December 09, 2011, 09:44:59 AM »
So, Shademan will be on RMM maybe?

If Shademan's sprites ever get finished I would love to eventually see him in RMM.  He is one of my favorites too.  That is why I released the early work I completed on him from years back.  In case other people wanted to continue work on him for the project.   :thumbsup:

Of course, or else, I wouldn't try to sprite/code him in the first place. :D
Also, can someone add some walking and running frames for ShadeMan.

I would assume Shademan should Fly Forward and Backwards instead of running since he is one of the few robot masters to actually have wings.

Megaman vs Killer Instinct?/Conker?/Naruto? WHATEVER OF THE 3 PLEASE!

RMM is only a Megaman game, no guest characters.   :thumbsup:

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #27 on: December 09, 2011, 09:48:08 AM »
I would assume Shademan should Fly Forward and Backwards instead of running since he is one of the few robot masters to actually have wings.
Yeah, but I need walking frames for his intro...
RMM is only a Megaman game, no guest characters.   :thumbsup:
I was talking about my fangame, not RMM...

Offline Ganbare-Lucifer

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Re: Open Source Shademan Sprites
« Reply #28 on: December 09, 2011, 09:55:24 AM »
RMM is only a Megaman game, no guest characters.   :thumbsup:

i actually know it, i'm refering to Trin's Project...
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Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #29 on: December 10, 2011, 02:20:44 PM »
At least Smartguy understands me...
...but seriously, isn't there anyone who can sprite a walking (NOT running) animation for ShadeMan and FlashMan? I need them for ShadeMan's second intro (his first intro will be his MM7 intro).

Offline TGM

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Re: Open Source Shademan Sprites
« Reply #30 on: December 10, 2011, 02:58:49 PM »
If i'm right shademan should be floating than walking come on he's a robot bat he does not need walking for running just try to float him sideways just like Excursion 's pharohman he floats

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #31 on: December 10, 2011, 03:23:50 PM »
If i'm right shademan should be floating than walking come on he's a robot bat he does not need walking for running just try to float him sideways just like Excursion 's pharohman he floats
I need walking sprites for his second intro! \-/o
His second intro should be a pun on something! :)
But outside of the intro, ShadeMan wil STILL fly, I just need the walking sprites for his SECOND INTRO!
« Last Edit: December 11, 2011, 11:33:48 AM by Trinitronity »

Offline ExeLord

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Re: Open Source Shademan Sprites
« Reply #32 on: May 22, 2012, 08:51:43 PM »
Guys, don't know about you, but I want him badly. Badly as in BADLY. \-/o
Sadly my skills are far from enough to make him. That's why I'm digging Shade Man out of his grave, taking him out of his coffin and shaking dust out of him.
Here is most up-to-date sprite sheet of him:
(click to show/hide)
They are by Laspacho, Manic, Lynx Darkwood and me. I've cleaned 'em up, organized and made color separation for wing insidies and leg crystals as well as added 2 palettes and defense sprite.
So there're: intro, jump, flight, flight shooting, standing, standing shooting, petrifying special, gliding special, defense, flying dash forward/backward and hurt. Not much, yeah - enough for imitating MM7 game, not enough for RMM.
He is a community WIP, but nobody works on him now. That's sad and I want someone to take a good care of this aristocratic karaoke-loving vampire so we all could enjoy playing as or against him. :-SS
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Offline O Ilusionista

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Re: Open Source Shademan Sprites
« Reply #33 on: May 22, 2012, 09:00:35 PM »
the image doesn't appear

Offline Ganbare-Lucifer

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Re: Open Source Shademan Sprites
« Reply #34 on: May 22, 2012, 09:05:50 PM »
Whoah...

I never watched someone that reacts to a "Favourite Robot Master"...

You SHOULD WORK ON HIM!

Nice Sprites! I'll Help You!  ::salute::
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Offline Rage

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Re: Open Source Shademan Sprites
« Reply #35 on: May 22, 2012, 09:25:35 PM »
You do man.

I had to finish Quint. Lakewood Duo. So have at it. practice makes excellence.

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Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #36 on: May 23, 2012, 02:15:10 PM »
Guys, don't know about you, but I want him badly. Badly as in BADLY. \-/o
Sadly my skills are far from enough to make him. That's why I'm digging Shade Man out of his grave, taking him out of his coffin and shaking dust out of him.
Here is most up-to-date sprite sheet of him:
(click to show/hide)
They are by Laspacho, Manic, Lynx Darkwood and me. I've cleaned 'em up, organized and made color separation for wing insidies and leg crystals as well as added 2 palettes and defense sprite.
So there're: intro, jump, flight, flight shooting, standing, standing shooting, petrifying special, gliding special, defense, flying dash forward/backward and hurt. Not much, yeah - enough for imitating MM7 game, not enough for RMM.
He is a community WIP, but nobody works on him now. That's sad and I want someone to take a good care of this aristocratic karaoke-loving vampire so we all could enjoy playing as or against him. :-SS
Oh, look, someone tried to make an update to ShadeMan's sprite. Really impressive so far. =D>
Unfortunately, it STILL doesn't have the sprites that I need...
...at least, I've got a good perspective of ShadeMan's head, which can be used for his intro (when he walks into the stage, with FlashMan following him and after stoping walking, doing a pose before teleporting out).
I also got an idea: Since he's a vampire, can he also use moves from other vampires?
And on a side note: He loves karaoke? Now THAT's new...
And on a secong side note: I originally wanted to work on him as well, but many sprites, that I needed, were missing, and I'm only a coder, and NOT a spriter...

Offline Rage

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Re: Open Source Shademan Sprites
« Reply #37 on: May 23, 2012, 03:04:19 PM »
 8=| We dont care about the reason you cant work on him.  Ether do it or don't. Waste of time posting stuff like that.

PS. Vampire moves? I'd like to see where that would go.

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Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #38 on: May 23, 2012, 03:13:40 PM »
Vampire moves? I'd like to see where that would go.
Well, if THAT's the case:
I've got a few ideas. A dark orb move and a triple fire move similar to Dracula from Castlevania for example, and I'm sure, that Dimitri has got some fitting attacks as well...

Offline Magma MK-II

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Re: Open Source Shademan Sprites
« Reply #39 on: May 24, 2012, 10:07:28 AM »
Well, he is shaped after a vampire, it makes sense to have moves inspired by other vampires.

Offline O Ilusionista

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Re: Open Source Shademan Sprites
« Reply #40 on: May 24, 2012, 10:25:22 AM »
Like Twilight? lol

Offline Magma MK-II

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Re: Open Source Shademan Sprites
« Reply #41 on: May 24, 2012, 10:42:11 AM »
Like Twilight? lol

I mean, REAL vampires! The ones who suck blood from virgins, turn into bats, can't eat garlic, disintegrate when exposed to sun, that kind of stuff...  ;D

Offline Rage

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Re: Open Source Shademan Sprites
« Reply #42 on: May 24, 2012, 11:59:09 AM »
thye turn to wolfs, bats or shape-shifting in general, and paralyze at target through hypnosis. (this an be treated like a freeze move.)  they man manipulate shadows. ( you can do a Zero-esc doppelganger move.) His bite can restore small amount of health.   telekinesis, psychokinesis, invisibility, summon souls, phasing with the aid of shadows , walk on walls and ceiling, dream manipulation, create illusions, create mist, or fog which can be poisonous, Resurrection (use jills zombies) healing factor, sensitive hearing (use the spider since from Zvator spiderman. ask permission first) animal manipulation (mind control over them.) some weather manipulation (this includes rain but not ice or water, why  :-??.) thats all i know of. there are many others tho. Can you tell i love vampires.

And twilight light didnt happen XD||                 

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Offline O Ilusionista

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Re: Open Source Shademan Sprites
« Reply #43 on: May 24, 2012, 07:32:43 PM »
yeah, because something which shines, on a forest and gives advices is not a vampire, is a fairy! :)

Offline ExeLord

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Re: Open Source Shademan Sprites
« Reply #44 on: May 25, 2012, 09:26:52 AM »
Well, he might vanish and send batton or gilliam knight(in wolf form) instead of him (like Shadow Man's log move) i.e. he could pretend he have such a power(transforming), but he don't have it. Though he defiantly can't use hypnotizing or other mind manipulating techs - Willy modified him for brainwashing people, but failed and as result of that Shade Man have noise crash instead(I wonder how's that even possible to make such a mistake, destructive powerful waves instead of brainwaves /:O maybe that's because Shade Man's such a bad singer :P). :-?? But he could use pushing sound waves or ones causing dizzy state(might use regular buster shot animation with his BN waves animation). Summoning swarm of battons could work too and shadow doppelganger, bloodsucking move is already there. Maybe he may have half of normal health, but after "death" resurrecting with other half... :-?? As a special intro with Mega Man, Shade Man might sings badly at microphone, MM'll trow tomatoes at him(which Shade Man likes, kinda resembles blood, and accepts with gratitude) then seeing Shade Man's not offended MM will make faces :P (silly idea though)
Of course no twilight saga stuff, only pregay era vampire references. ;*))
With that said - someone needs to make it... :(
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Re: Open Source Shademan Sprites
« Reply #45 on: May 25, 2012, 09:40:31 AM »
Well, he might vanish and send batton or gilliam knight(in wolf form)

It would work well as an hyper! Just like Strider's Legion, he would call a lot of both.

* An intro similar to Dark Dizzy from Megaman X5, where a swarm of Battons aglomerate, then Shademan appears from behind them as they fly away;

* An intro similar to Hsien-Ko in Night Warriors, where he emmerges from a coffin;

* Now for a different vampire reference, he could have a Roadroller Da! hyper, where he would drop a Mad Grinder at the opponent;

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Re: Open Source Shademan Sprites
« Reply #46 on: May 25, 2012, 10:49:04 AM »
Quote
only pregay era vampire references.
LOL

Quote
But he could use pushing sound waves or ones causing dizzy state

Like Rikuo's attack

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