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Author Topic: Tenguman  (Read 16916 times)

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Offline .Batzarro.

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Re: Tenguman
« Reply #100 on: February 01, 2011, 07:56:05 PM »
He's looking great. I'd take another look at that dragon attack though. Especially since it doesn't seem to be a hyper, can pretty much hold the player against the wall (while giving hits), stays on-screen attacking for a long while, and giving an added on opening of attack to the actual player.. That seems like it's going to get seriously abused.

what about a "little tribute" to Lucario and Pharaoh Man?...

Tengu Man will do a Aura Slash (Lucario)
...and a Thunder Wave [Pharaoh Wave] (Pharaoh Man)

or simplily Lucario and Pharaoh Man comes and combines their attacks with Tengu Man, forming: Aura Tornado Thunder Hold...
Um, why would he do that.? I can understand maybe a nod to another Robot Master in a certain attack but why Lucario.? Just because something is liked doesn't mean it should be added in for no reason.

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Offline Fou

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Re: Tenguman
« Reply #101 on: February 01, 2011, 08:28:02 PM »
what about a "little tribute" to Lucario and Pharaoh Man?...

Tengu Man will do a Aura Slash (Lucario)
...and a Thunder Wave [Pharaoh Wave] (Pharaoh Man)

or simplily Lucario and Pharaoh Man comes and combines their attacks with Tengu Man, forming: Aura Tornado Thunder Hold...

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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #102 on: February 01, 2011, 08:35:49 PM »
He's looking great. I'd take another look at that dragon attack though. Especially since it doesn't seem to be a hyper, can pretty much hold the player against the wall (while giving hits), stays on-screen attacking for a long while, and giving an added on opening of attack to the actual player.. That seems like it's going to get seriously abused.

True story, i could always reduce the attack triggers back down to a 1-3 hit range. I have it coded so that it can't be spammed more then once a CMD, but I'll be sure to dial it down some.

Um, why would he do that.? I can understand maybe a nod to another Robot Master in a certain attack but...

Hmm... Other robot masters incorporated in the def wouldnt be a bad idea, im just tryin' to stray away from helpers outside of the ones that are found on his stage in MM8. Maybe a win pose with a good set of cameos of other robot masters with wily laughing a sinister chuckle of victory would be a nice touch of just how far the robot masters have came since the NES/Snes dazes... Good stuff  ^^(PM)^

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Offline zombiebrock

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Re: Tenguman
« Reply #103 on: February 01, 2011, 08:55:52 PM »
he looks really good, great work =D>  Ahhhhhhh Theres that cool Maxx , i want it lmoa!!!  :O*D :O*D

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Offline Rage

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Re: Tenguman
« Reply #104 on: February 01, 2011, 09:09:14 PM »
you gotta update the wily in your intro to the one being made for the project.  ::salute::

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Offline TheClone45

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Re: Tenguman
« Reply #105 on: February 01, 2011, 10:59:54 PM »
great work.  :thumbsup:  good luck with this character.  ::salute::

and  >:-(-| : can you do a alternate mm8's english sound pack?

By theclone45 at 2011-01-02

Offline Magma MK-II

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Re: Tenguman
« Reply #106 on: February 02, 2011, 08:19:35 AM »
Since the powersets aren't being used anymore for the robot masters, you should remove them and make them regular moves.

Offline Rage

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Re: Tenguman
« Reply #107 on: February 02, 2011, 08:52:33 AM »
Since the powersets aren't being used anymore for the robot masters, you should remove them and make them regular moves.

its just the heroes right?

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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #108 on: February 02, 2011, 09:45:09 AM »
its just the heroes right?

Good Question... Im not entirely too sure.. I have been outta the loop kinda <( -^__^")>

I personally like the Powersets for the variety factory it gives Tenguman as a stand alone character outside of the project but if thats the case, we can always disable the powerset without any major issues to the def and his standard QBmotion moves.

Either or...

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Offline ExeLord

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Re: Tenguman
« Reply #109 on: February 02, 2011, 10:45:50 AM »
If you ask me, I'd like more if every character had Powersets, that would've make game more unique and characters more interesting, but... it's not easy to make those and forcing every creator to make those... It'll take many time before we see game and all.
Maybe there could be compromise? Like making icons for interface that'll indicate current power or will show that there's only one...
But whatever, aPoCaLyPsE, great work on Tenguman, hope all would be setled and I could play with him  %%-
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Offline Tengu Man

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Re: Tenguman
« Reply #110 on: May 19, 2012, 05:20:11 PM »
when will apocalypse release this character?

Offline Jelux Da Casual

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Re: Tenguman
« Reply #111 on: May 19, 2012, 05:25:49 PM »
when will apocalypse release this character?

When he releases it.
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Offline Tengu Man

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Re: Tenguman
« Reply #112 on: May 26, 2012, 03:51:01 PM »
:pokerface:

Offline A New Challenger

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Re: Tenguman
« Reply #113 on: May 27, 2012, 07:26:10 AM »
If I had to guess he's maybe taking time to redo the sprites since the originals are way off.

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Offline O Ilusionista

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Re: Tenguman
« Reply #114 on: May 27, 2012, 09:37:19 PM »
I have to agree with you.

Offline Spidermew

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Re: Tenguman
« Reply #115 on: May 27, 2012, 11:06:30 PM »
Well Apoc hasnt been around in a while, so to prevent more necrobumping, im going to lock this till he comes back.

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