http://seravy.co.ccThe updated versions use the AILevel trigger, and fight according to the selected difficulty level in mugen.
Aura and Silver got some minor updates besides that, but the CCS characters got a major upgrade, with lots of changes. The detailed changelog :
6.0 [MUGEN VERSION] The characters need Mugen 1.0RC3 or above to work.
[RC3] Removed the P2Stateno bug workaround state 19998, as mugen 1.0RC3 no longer has that bug
[RC3] The Difficulty setting in mugen's options menu controls the characters' AI difficulty. Editing opions.txt for that is no longer necessary for this.
[FIX] Split up clsn2defaults into individual clsn2s where default wasn't working as I intended.
[FIX] Fixed bug in freezing status effect that caused some hits to be ignored.
[FIX] Fixed bug that made Frost Driver do one hit less on P2's side
[FIX] Reduced clsn1 box size on fireball, Waterball, and a few other attacks
[FIX] Card selection on P2's side now faces the proper direction during intro
[FIX] Resized big portraits to standard size
[FIX] Fixed required animations and aligned clsn2 boxes properly. There was a real mess in the old air files.
[AI] Improved AI's knowledge about physical attacks' distances
[NEW] Added new attack for Sakura : Slicer Jump
[NEW] Added new attack for Sakura : Geyser
[NEW] Added new attack for Shaoran : Chain Lightning
[NEW] Added new attack for Eriol : Asteroid Zone
[NEW] Added new attack for Eriol : Thunderstaff
[NEW] Added new attack for Yue : Wind of Repulsion
[NEW] Added new attack for Yue : Ice Bolt
[NEW] Added new attack for Void : Void Blaster
[GFX] Added freezing explod instead of blue PalFX for frozen status effect
[GFX] Improved effect of old Void Blaster card attack, and renamed it to Absolute Nothingness.
[GFX] Improved effect of various Clow card spells
[SND] The Silent card no longer disables sound effects. It only disables BGM now.
[PAL] Yue got new palettes.
[BUFF] Magic bar now charges faster. Magic Bar doesn't charge while using magic attacks.
[BUFF] Most basic magic attacks can now be used in air.
[BUFF] Attacks usable in Air can now be used while flying.
[BUFF] Focused Strike can now be used in a combo after a normal light attack
[NERF] Power Conversion now generates less power (necessary change, as the bar refills faster)
[NERF] Greater Tornado no longer causes freeze status
[NERF] The Sweet now refills 300 life instead of 360.
[NERF] Sniping now fires Lv1 Projectiles.
[NERF] Flying no longer protects against projectiles.
[NERF] Reduced maximum height for flying by 50 pixels.
[NERF] Jump makes hits miss you only while your speed y velocity is higher than 3. Meaning you can get hit while you are high and start to fall down.
[NERF] Slightly reduced heavy physical attack damage
[NERF] Reduced Watergun damage by 60, and power gained from hits
[NERF] Reduced Focused Strike damage by 30.
[NERF] Reduced guard damage of Comet by half.
[OTHER] Changed Defense and Life values of Yue and the Void
[OTHER] Sakura's Fireball's movement was recoded.
[OTHER] Lightning hit states for lightning elemental attacks added
[OTHER] Lightning hit animations (7696) added
[OTHER] Changed Eriol's Comet cost, position and hitdefattr
[OTHER] Basic Magic attack can now be used by pressing single button without back if the opponent is too far for a phyisical attack.
[OTHER] Removed obsolete old ball type magic power display
Character videos :
The videos show the previous versions, because I don't have a proper screenpack for my new mugen yet. Nor do I have time to make a new video for every minor update.
2009-10-17
I've updated Sailor Moon into a Mugen 1.0 compatible version as well, and I've edited the Lifebar I was using to work in it too.
2009-10-18
I've updated Nanoha, Vita and Vanilla H today.
2009-10-20
Seravy, Serika, Nitoti, Saturn released for 1.0RC3, all others updated.