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Author Topic: Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]  (Read 878 times)

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Offline Nestor

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Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]
« on: September 12, 2009, 01:06:54 AM »
RUINS - CAPCOM FIGHTING EVOLUTION



Super jump.
You can find the original track from Capcom Fighting Evolution in
http://downloads.khinsider.com/game-soundtracks/album/capcom-fighting-jam-original-soundtrack/108-prospered-fatherland.mp3

Thanks to:
- MugenChina: texture rips from CFJ.
- Sensei Yoda, for his feedback.
- Capcom, for obvious reasons.
- Juan Carlos (RIP), for his great tutorial for stage creation.
- Jango, for his RGB Method tutorial.

LOW-RES:
http://www.mediafire.com/file/qmmjfmjzjzy/Ruins_CFAS.rar

Hi-RES:
http://www.mediafire.com/file/1iuvyezgwei/Ruins_CFAS_HIRES.rar

Enjoy, feedback is appreciated.



Offline VargVikernes

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Re: Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]
« Reply #1 on: September 12, 2009, 01:26:05 PM »
Thanks, i'm going to download the hi res one  :)
Einheriar de Odin, postrado ante el Hliðskjálf.

WASSAIL!!!



Offline Nestor

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Re: Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]
« Reply #2 on: September 12, 2009, 03:49:10 PM »
Thank you  :). Also, I would implement the light effect of this stage (shown in CFE) in some time, so I hope you like this until the update.

See you.

Offline Leon S. K3nnedy

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Re: Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]
« Reply #3 on: October 02, 2009, 03:59:39 PM »
great scenery + Hi-Jump =  :w00t:
Bravo. My only (and extremely small) qualm is that the stage feels a little cramped. not much horizontal movement- but even so a definite keeper.

 :)

Offline GLB

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Re: Ruins [Capcom Fighting Evolution - MvC Style - Low-Res & Hi-Res]
« Reply #4 on: October 03, 2009, 02:09:41 AM »
Pretty cool.


In the low res and high res stage the shadows are a bit to dark.

 Also once again on both there is a white box and the left hand side of the stage. Its is very small but takes up a great amount of the wall. I could not tell if it was a mess up in your boundleft or part of your bridge.

 Also In your high res version you left the debug on in the def file. Which isn't a huge deal it just lags certain computers. So It would be a better idea to turn that off before releasing.


All in all great stage. Has been added to my mugen  :thumbsup:


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