After so many intense changes in my real life (some sorrowful, some joyful, some unexpected), I have decided to release Chun Li before adding in any updates to her SFA mode. So the majority of the update focuses on her Tatsunoko vs Capcom features and general bug-fixes..... and of course a most excellent metal cover of Chun Li's theme, kindly provided by MetalKad of YouTube.
DEMO VIDEO TO BE POSTED AT A LATER DATE(i'm on a back-up computer that doesn't have Snag-It & other video tools)
I humbly present to you all the latest changes for
Chun Li by rkMugen for 09/09/2009!!!
Ability updates:*added her ability to do a backwards air-dash, a-la Tatsunoko vs Capcom
*added an ability for her to air-dash forward after gripping the wall.
*added the ability to do mid-air Tenshokyaku (rising kick)
*added the ability to do mid-air Spinning Bird Kick (helecopter kick)
*added ability to throw more than one fireball at a time while in Stealth Mode.
*added another variant of her jumping light kick when her horizontal velocity is not zero (hold diag-up+LK)
*disabled her ability to throw/grab opponents while in stealth mode to make things fair
*better air-combo system... opponent follows P1 better after each hit in an air-combo.
*disabled her taunt reaction as this created somewhat of an annoyance to some players
Resources and coding updates:*added some Tatsunoko vs Capcom sounds and voice samples!!!
*added some noticeable special effects graphics improvements (inspiration: P.o.t.S)
-alpha counter lightning
-an experimental spiral for her 2nd Level super fireball...
-a blurred leg sprite for her flipping axe kick
-Capcom Vs SNK 2 style fireball for her stealth mode
-Particles for her SNK power charge
-a decent background for her air-demon (finally)
*added some get-hit animations and a guard-crush animation... FINALLY!
*tweaked her level 1 and level 2 super fireballs with an experimental vacuum improvement...
*tweaked some timings for her standing fierce punch and crouching kicks.
*tweaked the speed of her flipping axe kicks
*tweaked the animation and position of her taunt and her "
!" win-pose
*tweaked her air-demon/7-star kick so that player 2 slowly moves away from Chun's body after receiving a successful hit
*tweaked some guard velocities... when enemies block her hard punches and kicks, they get pushed back a bit further, giving them just a little more room to counter or evade
*tweaked the command for her kick-throw so that you can perform it when holding BACK+HK
Repairs:*repaired an annoying bug... If Psylocke (striker/helper) gets hit by the Level Super 3 Fireball, the particles will no longer follow Chun Li (player 2 or computer).
*repaired her invulnerability to being hit while she's performing some basic (non-special, non-super) attacks
*repaired her super sparks. Consider that Player 2 is cornered. So, if she combos out of a normal punch and into her super fireball, but she's pushed away by the corner-push variable, the super spark will now follow her hands correctly
Special Additions:*got special permission to use -AND INCLUDE- a "metal" cover of Chun's theme, performed by metalkad (of YouTube)
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