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Author Topic: My Aura makes a Clone?  (Read 466 times)

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Offline Founder of SonicX

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My Aura makes a Clone?
« on: July 10, 2009, 08:16:49 PM »
Can someone help me I'm making a Char and I'm basically done but I have this problem when I put his Aura in it creates a clone of the char and I don't know what this problem is?

helpers.cns
Quote
;===Standing Aura===
;---Looping---
[Statedef 9001]
type=A
physics=N
movetype=I
anim=9741
velset=0,0

[State 9001, Bind]
type=bindtoroot
trigger1= 1
pos=0,0

[State 9001, FX]
type=explod
trigger1= !numexplod(1)
anim=3255
ID=1
sprpriority=3
postype=p1
bindtime=-1
removetime=-1
scale=.5,.5
ownpal=1
[State 9001, FX]
type=explod
trigger1= !numexplod(2)
anim=3256
ID=2
sprpriority=-1
postype=p1
bindtime=-1
removetime=-1
scale=.5,.5
ownpal=1

[State 9001, FX]
type=modifyexplod
trigger1= time<16
trans= addalpha
alpha= (16*time), 256

[State 9001, End]
type=changestate
trigger1= root, pos y<0
value=9002

;---Fading---
[Statedef 9002]
type=A
physics=N
movetype=I
anim=9741
velset=0,0

[State 9002, FX]
type=modifyexplod
trigger1= 1
trans= addalpha
alpha= 256-(16*time), 256

[State 9002, End]
type=removeexplod
trigger1= time>=16
[State 9002, End]
type=destroyself
trigger1= !numexplod


helpers.cns
Quote
;========================<AURA>=============================
;---Looping---
[Statedef 3255]
type=A
physics=N
movetype=I
anim=9741
velset=0,0

[State 3255, Bind]
type=bindtoroot
trigger1= 1
pos=0,0

[State 3255, FX]
type=explod
trigger1= !numexplod(1)
anim=3255
ID=1
sprpriority=3
postype=p1
bindtime=-1
removetime=-1
scale=.5,.5
ownpal=1
[State 3255, FX]
type=explod
trigger1= !numexplod(2)
anim=3256
ID=2
sprpriority=-1
postype=p1
bindtime=-1
removetime=-1
scale=.5,.5
ownpal=1

[State 3255, FX]
type=modifyexplod
trigger1= time<16
trans= addalpha
alpha= (16*time), 256

[State 3255, End]
type=changestate
trigger1= root,movetype=H
trigger2= root,stateno!=3260
trigger3= root,stateno=3260 && root,animelemtime(21)>=0
value=3256


;---Fading---
[Statedef 3256]
type=A
physics=N
movetype=I
anim=9741
velset=0,0

[State 3256, FX]
type=modifyexplod
trigger1= 1
trans= addalpha
alpha= 256-(16*time), 256

[State 3256, End]
type=removeexplod
trigger1= time>=16
[State 3256, End]
type=destroyself
trigger1= !numexplod

common1.cns
Quote
[State 0, FX]
type=helper
triggerall= !numhelper(9001)
trigger1= !time
helpertype=normal
stateno=9001
ID=9001
name="Rashoumon Aura"
postype=p1
ownpal=1
« Last Edit: July 10, 2009, 09:19:53 PM by DemonX »



Offline El Chupacabras

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Re: My Aura makes a Clone?
« Reply #1 on: July 10, 2009, 08:52:46 PM »
If you don't show the code, we can't tell you what the problem might be.

Offline Founder of SonicX

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Re: My Aura makes a Clone?
« Reply #2 on: July 10, 2009, 08:59:31 PM »
If you don't show the code, we can't tell you what the problem might be.

Sorry check first post again.

Offline ClubSyN-X-TReME

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Re: My Aura makes a Clone?
« Reply #3 on: July 12, 2009, 09:24:50 AM »
in each statedef in the helper.cns, add this below:

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

Offline Founder of SonicX

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Re: My Aura makes a Clone?
« Reply #4 on: July 13, 2009, 10:35:40 AM »
Thanks adding now, I appreciate the help Syn

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