collapse

Author Topic: problems with masquer's hanzou  (Read 471 times)

0 Members and 1 Guest are viewing this topic.

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
problems with masquer's hanzou
« on: May 28, 2009, 07:59:50 PM »
masquer's hanzou, it freezes an crashes mugen when certain specials or supers r execute`

so how can i fix this, the sooner i get this fix i can make more mvc patches for him an also for charlotte



Offline fer619

  • Angry Bird
  • Contributor
  • ****
  • Posts: 911
  • Last Login:May 18, 2014, 09:32:23 PM
  • ANGRY BIRDZ GONNA DESTROY DEM PIGZ!
    • fer619's Hideout
    • Email
Re: problems with masquer's hanzou
« Reply #1 on: June 01, 2009, 10:01:16 PM »
try this:

In his super1.cns, super3.cns & super5.cns move every "Destroyself" to
the end of the Hitdef. That's resolves the problems.



Example,

[State 1110, 2]
type = DestroySelf
trigger1 = screenpos X != [-30,350]
trigger2 = movecontact = 1[State 1110, 3]

[State 1110, 3]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
attr = S, SA
damage    = 100,15
getpower  = 80,60
givepower = 60,40
hitflag = MAFD
guardflag = MA
pausetime = 0,14
guard.pausetime = 0,20
sparkno = S1120
sparkxy = 275,-208;-235,-208
guard.sparkno = S1130
guard.sparkxy = 316,-208;-276,-208
hitsound = -1
guardsound = -1
ground.type = low
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -1,-10
guard.velocity = -3
air.velocity = -1,-9
airguard.velocity = -2,0
down.bounce = 1
fall.animtype = back
fall = 1
air.fall = 1
palfx.time = 40
;palfx.mul = 160, 0, 0
palfx.add = 210, 60, 0

[State 1110, 4]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 4000
pos = 150,-189
postype = p2
sprpriority = 4
bindtime = -1
ignorehitpause = 1
ontop = 1

Move (Delete from location and move)

[State 1110, 2]
type = DestroySelf
trigger1 = screenpos X != [-30,350]
trigger2 = movecontact = 1[State 1110, 3]

To the bottom of the hitdef past the explods.
(click to show/hide)

Offline VBISON

  • Initiate
  • **
  • Posts: 86
  • Country: Venezuela ve
  • Last Login:December 13, 2022, 07:55:31 AM
    • V-AIZEN
    • Skype - vincent041481@hotmail.com
    • https://www.facebook.com/VBISON/?ref=aymt_homepage_panel&eid=ARCZKep7kRlw60YPPynwy3bSH76H8-I0f8mnFQ19_qMwgmAPFIvrj8Am2aZFfRYya8s-IGPS_7c1gjZg
    • Email
Re: problems with masquer's hanzou
« Reply #2 on: June 23, 2009, 10:14:15 PM »
IS WORKING!!!!!! :) :) :w00t: :w00t:  THANKS!!!!! =D> =D> =D> :thumbsup: :thumbsup: :) :) :w00t: :w00t:

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal