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Author Topic: MvC2 Zangief Updated to 1.25  (Read 1091 times)

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Offline kamekaze

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MvC2 Zangief Updated to 1.25
« on: September 07, 2009, 05:16:27 PM »


What's New/Changed:
-Bug fixes.

What's next?:

Probably the ability to start off as mech Zangief.

http://kamekaze.clubsyn-x-treme.net/
« Last Edit: September 09, 2009, 07:27:24 PM by kamekaze »


104/150 chars made.

Offline kamekaze

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Re: MvC2 Zangief Updated to 1.25
« Reply #1 on: September 09, 2009, 07:27:36 PM »
updated, check first post
104/150 chars made.

Offline KenFan9276 - Member of CROM

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Re: MvC2 Zangief Updated to 1.25
« Reply #2 on: September 09, 2009, 07:29:52 PM »
please,no double posting.

Offline MaverickZr0

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Re: MvC2 Zangief Updated to 1.25
« Reply #3 on: September 09, 2009, 07:35:37 PM »
Lol, but this is his release topic.

Offline as_Striker

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Re: MvC2 Zangief Updated to 1.25
« Reply #4 on: September 09, 2009, 07:39:29 PM »

Offline Mugendude26

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Re: MvC2 Zangief Updated to 1.25
« Reply #5 on: September 09, 2009, 07:42:02 PM »
LOL, seriously? Your telling a creator not to double post in his own release topic?! :D

Offline Gaijin

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Re: MvC2 Zangief Updated to 1.25
« Reply #6 on: September 10, 2009, 01:41:02 PM »
i hate to laugh but that is kinda funny lol

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Offline ELECTRO

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Re: MvC2 Zangief Updated to 1.25
« Reply #7 on: September 11, 2009, 12:46:08 AM »
Excellent work on Zangief @-)

Offline ATiC3

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Re: MvC2 Zangief Updated to 1.25
« Reply #8 on: September 11, 2009, 01:49:42 AM »
please,no double posting.
Just to clear this up dude.. if it's the person's topic.. he can double post and triple post.. but he can't spam posts... (I'm actually kind of surprised.. I thought they got rid of that double post thing.. I thought it just merges in with the previous post if it's a double post..............?)
 

Offline kamekaze

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Re: MvC2 Zangief Updated to 1.25
« Reply #9 on: September 12, 2009, 12:51:38 AM »
........I can't update my own topic? What kind of crap is that?
104/150 chars made.

Offline ts984681

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Re: MvC2 Zangief Updated to 1.25
« Reply #10 on: September 16, 2009, 12:31:15 AM »
[statedef 10000]
type    = S
anim =5334
;=====================================================================================
;this is up to you, the player to decide
;0 = for 6 button
;1 = for 4 button

[State 0, VarSet]
type = parentVarSet
trigger1 = 1
var(57) = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 4




Excellent work on Zangief. Based on the config file for Zangief located above, where do I put the "0" or the "1" in order to activate the 6 or 4 button control?

Offline chawantsin

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Re: MvC2 Zangief Updated to 1.25
« Reply #11 on: September 16, 2009, 07:40:44 PM »
change var(57)=1    into 
var(57)=0


Offline ts984681

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Re: MvC2 Zangief Updated to 1.25
« Reply #12 on: September 17, 2009, 12:42:16 AM »
change var(57)=1    into 
var(57)=0





thx

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