collapse

Author Topic: hi res vs low res stages ?  (Read 308 times)

0 Members and 1 Guest are viewing this topic.

Offline david

  • Initiate
  • **
  • Posts: 17
  • Last Login:November 09, 2010, 07:45:51 PM
    • Email
hi res vs low res stages ?
« on: April 03, 2009, 07:15:10 PM »
hi heres a good question does any one know what stuff i need to make a stage hi-res ?

tec,is the same thing as a basic stage whit doble jump effect when it comes to making one out of any image correct? except... the stage looks more detail  so how to i make that effect ?

for my stages i mean i loose some detail when it comes to making them pcx type in fighter factory yet most people have found a away around this ? so what is it ?


as always thanks for talking the time 2 read this



Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: hi res vs low res stages ?
« Reply #1 on: April 03, 2009, 07:51:56 PM »
Well.. lo-res stages can have the higher jump effects... like say a stage has a sky.. you can take that sprite.. increase the heigth of it, and put it back in.. and you got yourself a "taller" stage...

Hi-res stages CAN BE lo-res stages, just modified to look more real with more detail.. it's kinda like how you watch a movie... if you watch it on a normal TV.. it's going to look standard.. but if you have a flat screen TV or something, you can watch hi-def movies which give you more detail, quality, and realisticsy in the end...

Hope that helps.. as for making them.. I've only made one.. so.. I'm not that experienced with it.. wait for more comments.. maybe someone else can help ya out.

Also, instead of saving sprites in 256 colors (8-bit) pcx files.. you can save them as 24 colored pcx files... which makes it look much better...
 

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 [13] 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal