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Author Topic: Low Health Stance?  (Read 1548 times)

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Offline Skull_Kingz

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Low Health Stance?
« on: March 27, 2009, 04:13:37 PM »
I was wondering if anyone could help me create a low health stance for my character.
I saw Syn's Dragon Guy using a weak animation when his life was low.
Could someone help a bro out.
Thanks



Offline .:K.I.N.G:.

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Re: Low Health Stance?
« Reply #1 on: March 27, 2009, 05:17:51 PM »
here is an easy way.
put a change anime code in statedef 0 triggered by a life value <=  some number ie 300 or 400
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Offline Skull_Kingz

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Re: Low Health Stance?
« Reply #2 on: March 27, 2009, 05:28:26 PM »
here is an easy way.
put a change anime code in statedef 0 triggered by a life value <=  some number ie 300 or 400


Could you give a short tutorial on how I do that?
Or maybe point me to a character that has it already.
Sorry bro. thanks but I'm still new and trying to learn character coding. :-j

Offline .:K.I.N.G:.

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Re: Low Health Stance?
« Reply #3 on: March 27, 2009, 05:36:48 PM »
Could you give a short tutorial on how I do that?
Or maybe point me to a character that has it already.
Sorry bro. thanks but I'm still new and trying to learn character coding. :-j
i don't know if any character has it  :-?? well anyway here is what i meant.

this is the standing state 0
;Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

you put a changeanim code triggering using a life value trigger
[State 0, whatever]
type = ChangeAnim
trigger1 = life <= 300; this means that it will trigger only if life is less or = 300
value = animation number for the weak stance you want
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Offline Skull_Kingz

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Re: Low Health Stance?
« Reply #4 on: March 27, 2009, 06:06:00 PM »
My characters weak anim is working but now his normal stance is acting retarded.
Instead of standing normal, he constantly repeats the last Anim that he did.

Offline .:K.I.N.G:.

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Re: Low Health Stance?
« Reply #5 on: March 27, 2009, 06:59:33 PM »
My characters weak anim is working but now his normal stance is acting retarded.
Instead of standing normal, he constantly repeats the last Anim that he did.
you need to loop the animation or it will keep repeating...it's probably the <= trigger, maybe you just need =....it depends on ur animation.
what do you mean by ur normal stance acting strange?
« Last Edit: March 27, 2009, 07:06:00 PM by Mr.47 »
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Offline Skull_Kingz

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Re: Low Health Stance?
« Reply #6 on: March 27, 2009, 08:05:47 PM »
what do you mean by ur normal stance acting strange?

Like for example if I kick, his new stance stance will repeat that kicking move.
if I walk, his stance will be the walking animation.

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Re: Low Health Stance?
« Reply #7 on: March 27, 2009, 08:33:02 PM »
Like for example if I kick, his new stance stance will repeat that kicking move.
if I walk, his stance will be the walking animation.
you probably did something wrong :-?? you sure you added the air to the air file?
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Offline Negi Springfield

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Re: Low Health Stance?
« Reply #8 on: March 27, 2009, 09:39:37 PM »
This is a very intresting idea.
I know a few games that already have this sort of thing, like the Dragon Ball Z Tenkaichi series
with there Battle Damaged models replacing the normal one and they have a new stance
when hit with an Ultimate move.

It'd be really neat if we could get the same sort of thing going on in Mugen.
that combined with some sort of way to speed up the music in this near-death state would make Mugen 10-shoulders better.

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Re: Low Health Stance?
« Reply #9 on: March 27, 2009, 09:41:15 PM »
I already answered this.

Inside your [Statedef 0] look for this

Code: [Select]
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 0

and replace it with this

Code: [Select]
[State 0, 1]
type = ChangeAnim
triggerall = life > lifemax /3
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 0

and add this in the same statedef..

Code: [Select]
[State 0, 1]
type = ChangeAnim
triggerall = life <= lifemax /3
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = insert low health stance animation here
« Last Edit: March 27, 2009, 09:47:35 PM by |mmö®†åL -$yN- »

Offline Skull_Kingz

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Re: Low Health Stance?
« Reply #10 on: March 27, 2009, 11:03:49 PM »
Thanks you guys, I got it to work. Finally.
Took me all day but it was worth it.


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