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Author Topic: Magnetman XR Beta  (Read 2531 times)

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Offline iDramaboy

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Magnetman XR Beta
« on: March 16, 2009, 06:38:15 PM »
here is the beta version of magnetman for the project....there are still alot that needs to be added but here is the direction that im going with him so far...i will put some screenshots up later but if anyone else would like to do so go right ahead

http://www.mediafire.com/?kfqlcwjn4my


Edit: Laspacho  ;)

« Last Edit: March 16, 2009, 08:52:40 PM by laspacho »



Offline laspacho

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Re: Magnetman XR Beta
« Reply #1 on: March 16, 2009, 08:21:40 PM »
Just tried him out.  I like where you are going with Magnetman.  The new rapid fire projectiles are cool.  I notice the Elecman hyper hyper is gone which is fine since Elecman is his own character.  It's cool to see Ringman on screen too.  The new sounds and effects are cool too.  However I don't care much for the HP being the uppercut, I would prefer a normal punch and have the uppercut as a special.   ;D

Offline teeno312

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Re: Magnetman XR Beta
« Reply #2 on: March 16, 2009, 08:26:45 PM »
screen shots?

join PLEASE!!!!!

Offline ExShadow

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Re: Magnetman XR Beta
« Reply #3 on: March 16, 2009, 08:28:13 PM »
screen shots?
yes screenshots would be nice
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Offline SolidZone 26

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Re: Magnetman XR Beta
« Reply #4 on: March 16, 2009, 08:37:12 PM »
yes screenshots would be nice
He said he's gonna put up screenshots later, can you guys wait a little bit?

Offline Uche_of_IMT

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Re: Magnetman XR Beta
« Reply #5 on: March 16, 2009, 08:44:49 PM »
This is just what Mega Man XR needs right now. Lspacho and ChAoTiC are overwhelmed with their lives inside and outside M.U.G.E.N.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline iDramaboy

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Re: Magnetman XR Beta
« Reply #6 on: March 16, 2009, 08:58:05 PM »
thanks lasp for the support and sorry about not having any screenshots... my snagit is expired so I dont have any other way right now.

Edit: thanks lasp for the screenshots and also try out the exe mode new dash move...it still needs a lil bit tweakin though

Offline Z4kaR1

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Re: Magnetman XR Beta
« Reply #7 on: March 16, 2009, 09:19:39 PM »
He still disappear when he is thrown.


Offline Excursion

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Re: Magnetman XR Beta
« Reply #8 on: March 17, 2009, 01:05:38 AM »
He still has that "incomplete" feel to him slowcar. As a player, you can spam multiple attacks with these two being examples:



His jump attack (punch) sprite alignment's feel off. The Magnet barrage attack looks like a clone of my Cutter Barrage which is a clone of Megaman's Super Megaman attack hyper. The jump attacks in general look choppy (animation-wise) and do not connect that well to each other. This is apparent when you launch P2 up in the air (a MM character similar in size to Magnetman) and try to jump up after him for an air combo. He needs a little more work to get him to feel different than the base you used for Magnetman.

Offline Magma MK-II

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Re: Magnetman XR Beta
« Reply #9 on: March 17, 2009, 10:26:42 AM »
Wow, it's been a long time! I'll test him right now!

Offline laspacho

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Re: Magnetman XR Beta
« Reply #10 on: March 17, 2009, 12:33:36 PM »
He still has that "incomplete" feel to him slowcar. As a player, you can spam multiple attacks with these two being examples:

You caught more stuff then me, I didn't realize I could spam those moves so quick.

Offline alex87

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Re: Magnetman XR Beta
« Reply #11 on: March 17, 2009, 12:58:59 PM »
congrats! ^^ anyway thanks for this relase

Offline Excursion

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Re: Magnetman XR Beta
« Reply #12 on: March 17, 2009, 09:22:37 PM »
You caught more stuff then me, I didn't realize I could spam those moves so quick.

I use a keyboard too.  ;)

Offline senorfro

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Re: Magnetman XR Beta
« Reply #13 on: March 17, 2009, 11:16:46 PM »
- Magnetic Shockwave has a slight delay from when the super starts to when the move comes out.  If the opponent is close enough, they can simply jump over him.

- Doing his air knockdown (Hard Kick) from a launcher still makes the opponent auto recover.

- His taunt is gone.

I like the images used for his supers, though.

Offline Magma MK-II

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Re: Magnetman XR Beta
« Reply #14 on: March 18, 2009, 10:12:11 AM »
Ringman comes in and out way too fast. He could a t least stay a little while doing some pose before going out.

Offline laspacho

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Re: Magnetman XR Beta
« Reply #15 on: March 18, 2009, 10:35:37 AM »
Ringman comes in and out way too fast. He could a t least stay a little while doing some pose before going out.

Maybe he could jump in behind Magnetman instead of jumping on top of Magnetman.

Offline iDramaboy

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Re: Magnetman XR Beta
« Reply #16 on: March 18, 2009, 11:19:46 AM »
Maybe he could jump in behind Magnetman instead of jumping on top of Magnetman.

its a certain postion that he is set to come in at....so if you closer to p2 ringman will be behind magnetman....and yea EX he is still a lil choppy and the incomplete feeling is probably coming from the fact that he doesnt have a taunt or any good intros or win poses...I dont think that hes from gameplay..maybe one more hyper and his new upper move...and with the upper being his HP I think im going to keep it like that since it fits in with his punch combo perfectly...but I will try and get some good intros and win poses into him...and what about the magnet top move...think I should get rid of it? 

Offline random

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Re: Magnetman XR Beta
« Reply #17 on: March 18, 2009, 01:44:23 PM »
I've been waiting for a magnetman. Thanks dude. Downloading :D

Offline Jelux Da Casual

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Re: Magnetman XR Beta
« Reply #18 on: March 18, 2009, 02:32:50 PM »
...and with the upper being his HP I think im going to keep it like that since it fits in with his punch combo perfectly

Since you plan on keeping it but then also adding a an actual command upper attack, you should change the distance that his HP sends you. I mean, even though it's a Fierce, it shouldn't send your opponent to the other side of the screen.

Or even switch it up a bit and make it a spinning upper that doesn't leave the ground?
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