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Author Topic: Final Zone Boss and Stage (Sonic 1)  (Read 1248 times)

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Offline supermystery

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Final Zone Boss and Stage (Sonic 1)
« on: March 08, 2009, 06:29:15 AM »
Final Zone Boss Based on Sonic the Hedgehog for Winmugen (may work in DOS)
By supermystery



Version 1
===========

Only meant for the stage i have made which should be in this package

to install:

Install the stage and use the finalzoneS1boss.def file

Install the character as you usually do

If you just want to have the stage for normal use, you can use the finalzoneS1.def although this is a small stage

Notes
======
-The moves are not 100% accurate
-The stage is different to accomodate more bigger characters although hulk and juggernaut may have issues
-Dont Use This character without the stage i did as it will look wierd
-The electric balls mostly come in fives, sometimes in fours placed in different positions

Advice when fighting this boss
==============================
*avoid hitting/touching the pistons without eggman inside as you can get hurt by them
*time your jumps carefully
*if you can stand on the places where there are no pistons to avoid nasty suprises
*avoid being sandwiched otherwised you will lose alot of health

Moves:
==============

Its recommended that the AI uses this character but you can control this character too

Pressing either a/b/x/y moves robotnik to different pistons


download:

http://mugenlair.freesmfhosting.com

Hosted Creations > supermystery

Enjoy :)
« Last Edit: March 08, 2009, 12:34:20 PM by supermystery »


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Offline Jelux Da Casual

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Re: Final Zone Boss and Stage (Sonic 1)
« Reply #1 on: March 08, 2009, 10:43:32 PM »
You know what?

This is rather cool. I'm digging in alot.
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Offline Jedah12

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Re: Final Zone Boss and Stage (Sonic 1)
« Reply #2 on: March 08, 2009, 11:11:17 PM »
Looks very interesting, I'm gonna test and comment  :thumbsup:

Offline supermystery

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Re: Final Zone Boss and Stage (Sonic 1)
« Reply #3 on: March 09, 2009, 12:29:10 PM »
Great, i hope you lot enjoy the character  :)

I forgot to post these updates yesterday since my original release:

Version 1.1
===========
-the lightning bolts are now blockable
-the pistons dont do an uncontrollable amount of damage
-made robotnik take a bit more damage

If you dont have this in the readme re-download the character.

In case anyone doesnt know how this works check the videos:

Using KFM


Using Sonic character



Update 1.12
===========
-Opponents can now turn to face eggman


Just figured it out even though its a depreciated method (i had to use a player type helper) its the only way i could get the opponent to face eggman, anyway it works now.

Just re-download the character from the same place

Happy playing


« Last Edit: March 11, 2009, 06:05:19 AM by supermystery »
Check out Mugen - Lair Below

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