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Author Topic: TJ Combo - Killer Instinct char for mugen(V.1)  (Read 3302 times)

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Offline Chaseallendiaz

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TJ Combo - Killer Instinct char for mugen(V.1)
« on: January 28, 2009, 01:03:20 AM »
This is my Killer instinct character i made. any feedback is ok.



download here http://chaseallendiaz.webs.com/TJ%20Combo.rar :-SS :-SS
« Last Edit: February 10, 2009, 08:05:43 PM by Excursion »



Offline JonnyTanna

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« Reply #1 on: January 31, 2009, 12:29:32 PM »
Great job!!

The only problem is the collision doesn't feel like it packs enough punch, but then maybe because he's 3D and the other characters are 3D.

But great job! Make Chief Thunder next!

Offline DARKTALBAIN

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #2 on: January 31, 2009, 12:52:11 PM »
More KI characters . I'm excited to get home from work & try this out !

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Mugen, some choose to create and some choose to criticize.^-^


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Offline ELECTRO

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #3 on: February 06, 2009, 12:21:55 AM »
Big fan of this killer instinct mugen conversion - The best i've seen & played so far - The sprites are amazingly accurate to the arcade & really gives that 3D feeling - The gameplay is pretty solid so far but, those sound effects are horrible - sounds like he's hitting a pillow - can't wait for more updates & hopefully more KI characters @-)

Offline Fallen_Angel

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #4 on: February 06, 2009, 10:23:24 AM »
The char is good......feedback:

the hitsparks are missaligned

The clsn (specially the blue) has to cover the char ... in some you havent done that.

The combo announcer sound, sometimes says 2 different things (even one time it said awesome , combo breaker)

In statedef 3100 you get debug flood.....change the value fo changestate from 46 to 50

It should be better if you have more than one pallete

These is not important but its good to know....the bg of your sprites is huge....to make that smale use the function cut in fighter factory (for cut all press ctrl+k)


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Offline Megabyte

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #5 on: February 06, 2009, 03:24:18 PM »
While I do agree that the sprites are EXCELLENTLY done, and the animation is pretty spot-on...I have to say that the gameplay is actually quite off...or so it seems to me. I was a Combo user back when I had this on the SNES, and he doesn't seem to play anything like him. Not sure if I can suggest this, but maybe you should find the rom and get an SNES emulator and play around with Combo a bit so you can see how he plays. From what I can analyze from the few minutes I DID get to play with him is that the moves SHOULD be charge moves (ex. Hold Back then Forward + button) but that doesn't seem to work right with him. Also, it seems that the few moves I did get to pull off were assigned to the wrong buttons (I think...it's been awhile ???) There is a possibility that I am wrong here, and if so then by all means disregard this then.

If not though, I may be able to help a little. The roll move (the name escapes me at the moment...) should be Hold Back then Forward and WEAK PUNCH...I think...the Power Line (the rushing jab move) should be Hold Back then Forward and STRONG PUNCH...the knee move should be Hold Back then Forward and I think it's MEDIUM KICK...the Spin Fist move (the spinning backhand move) should be Hold Forward then Back and WEAK PUNCH...that's about all I can remember at the moment...other than that his Combo Breaker is Back then Forward and ANY PUNCH. Hope this helps a little...

Offline Reza

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #6 on: February 08, 2009, 05:32:38 PM »
While I do agree that the sprites are EXCELLENTLY done, and the animation is pretty spot-on...I have to say that the gameplay is actually quite off...or so it seems to me. I was a Combo user back when I had this on the SNES, and he doesn't seem to play anything like him. Not sure if I can suggest this, but maybe you should find the rom and get an SNES emulator and play around with Combo a bit so you can see how he plays. From what I can analyze from the few minutes I DID get to play with him is that the moves SHOULD be charge moves (ex. Hold Back then Forward + button) but that doesn't seem to work right with him. Also, it seems that the few moves I did get to pull off were assigned to the wrong buttons (I think...it's been awhile ???) There is a possibility that I am wrong here, and if so then by all means disregard this then.

If not though, I may be able to help a little. The roll move (the name escapes me at the moment...) should be Hold Back then Forward and WEAK PUNCH...I think...the Power Line (the rushing jab move) should be Hold Back then Forward and STRONG PUNCH...the knee move should be Hold Back then Forward and I think it's MEDIUM KICK...the Spin Fist move (the spinning backhand move) should be Hold Forward then Back and WEAK PUNCH...that's about all I can remember at the moment...other than that his Combo Breaker is Back then Forward and ANY PUNCH. Hope this helps a little...

I'll have to agree with Megabyte. I just came around to testing out your characters and the first thing i went for was combos and they did chain like they should from the original KI. Normally they should have an "Auto Double" and "Auto Triple" depending on the first attack executed and made contact.

Example: Fulgore

If you do his Dashing Charge attack which is hold back for a few seconds then release and press forward High Kick, you can chain that move with a "Auto Triple" High Kick.

And from the KI2 combo system the chains work backwards, meaning if you start with a jumping high kick you can chain it with a Medium Punch or Medium Kick.

I made a video on You Tube a while back of me doing combos as Fulgore.
http://www.youtube.com/watch?v=r4mldDOP9E0#noexternalembed&feature=channel_page


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Offline xPreatorianx

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #7 on: February 08, 2009, 06:25:57 PM »
Nice combo vid I have always loved the KI series. God I wish they would make a third one for both the 360 and PS3. It would bring alot of old school gamers so much joy. Anyways ill download the character tomorrow and report back. But to the creator please improve what these people have suggested. We always need top notch KI characters like the one mike obrecht made of Eyedol.

Offline Reza

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #8 on: February 08, 2009, 07:13:19 PM »
Nice combo vid I have always loved the KI series. God I wish they would make a third one for both the 360 and PS3. It would bring alot of old school gamers so much joy. Anyways ill download the character tomorrow and report back. But to the creator please improve what these people have suggested. We always need top notch KI characters like the one mike obrecht made of Eyedol.

Thanks and they are making a new one or adding an older version on Xbox360 Arcade. If anyone played the new Banjo-Kazooie: Nuts & Bolts on Xbox360 they can tell you. Its also only going to be on Xbox360 because Microsoft brought out Rare that's why Banjo-Kazooie: Nuts & Bolts was only on Xbox360.

I feel really bad for the PS3 users, that's what they get for being fancy with Blue Ray. I also heard that Sony would be throwing in the towel soon because they see that the PS3 isn't going to last long.


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Offline JonnyTanna

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« Reply #9 on: February 10, 2009, 03:24:21 PM »
I agree on everything said above, except do not show him a super nes video of the game. The arcade version was far superior and I'm glad he ripped the Arcade sprite. All he needs his a little tweaking on the collision and the hit sparks and it's good to go.

Good job! Glad to see proper Killer Instinct Rips and not Super Nes ones.

Offline DARKTALBAIN

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Re: (No Subject)
« Reply #10 on: February 10, 2009, 04:15:47 PM »
I agree on everything said above, except do not show him a super nes video of the game. The arcade version was far superior and I'm glad he ripped the Arcade sprite. All he needs his a little tweaking on the collision and the hit sparks and it's good to go.

Good job! Glad to see proper Killer Instinct Rips and not Super Nes ones.

I'm glad he used the arcade sprites also . Those SNES versions were terrible .

I think he used the sprites Kong ripped .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline fer619

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #11 on: February 10, 2009, 06:28:34 PM »
in case you guys didn't know, chaseallendiaz also made saberwulf and jago
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Offline DARKTALBAIN

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #12 on: February 11, 2009, 10:48:49 AM »
in case you guys didn't know, chaseallendiaz also made saberwulf and jago

I have SabreWulf , but where do I find Jago ?

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline JonnyTanna

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« Reply #13 on: February 11, 2009, 08:27:03 PM »

Offline fer619

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Re: TJ Combo - Killer Instinct char for mugen(V.1)
« Reply #14 on: February 12, 2009, 05:02:41 PM »
and now he's working on riptor
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Offline DARKTALBAIN

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Re: (No Subject)
« Reply #15 on: February 12, 2009, 07:31:21 PM »
Right here Brother

http://chaseallendiaz.webs.com/inprogress.htm
http://chaseallendiaz.webs.com/Jago.rar


Thanx !  ;D

As for Riptor , I hope he keeps going & makes all the KI characters  ;D

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline JonnyTanna

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« Reply #16 on: February 13, 2009, 03:01:31 AM »
I'm more hoping on Chief Thunder, Fulgore and Glacius (In that order).

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