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Author Topic: MvC: EOH- Huitzil Updated to v1.0  (Read 1049 times)

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Offline Jedah12

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MvC: EOH- Huitzil Updated to v1.0
« on: February 12, 2009, 07:06:33 PM »






The time passed after the last update.
Fixed a lot of stuff (Grab, Air Dack Backwars, etc.) and a new hyper.

http://www.freewebs.com/jedah12/

I fixed the problem with my web, the problem was the Template  :w00t:
« Last Edit: February 12, 2009, 08:47:39 PM by Jedah12 »



Offline DARKTALBAIN

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #1 on: February 12, 2009, 07:29:07 PM »
When I goto the mediafire link with explorer . It still says invalid file .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Jedah12

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #2 on: February 12, 2009, 08:41:45 PM »
Fixed  :thumbsup:

Offline darkseid DC

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #3 on: February 12, 2009, 09:12:25 PM »
nice char !! I can't wait for you pyron final release

Offline supermystery

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #4 on: February 14, 2009, 04:43:34 AM »
Some opinions/feedback:

-invalid state 7500 from state 20
-i dont think the laser beam should really knock the opponents down like that in my opinion it would be better if it was like the optic blast where the opponent got it but didnt fall to the floor
-the beam needs some sounds for when its guarded, as nothing plays at the moment
-the guard push spark is too big it needs to be scaled to half its size
-same with the super jump effect
-the CVS sparks should be randomized (but you dont have to do this if you dont want to)
-even though it works, its hard to do a standing super jump especially when you want to do a super jump forwards
-i think he needs sounds for when he jumps as there are rockets, perhaps some rocket sounds?
-looking at the way that magnet throw is done i think it would be cool if the was an envshake and a crash like sound for when he slams the opponent to the ground

Overall i really enjoyed playing with this character, thanks for sharing and keep it up.  :)
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Offline Jedah12

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #5 on: February 14, 2009, 06:59:46 PM »
Thanks for the feedback Supermystery  :)
I really need that  :thumbsup:
I'm working in the rest of my chars too

Offline Blacksaiyen

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #6 on: February 18, 2009, 08:08:44 AM »
Ok, I've just tested the v1.0, Jedah12, some feedback :

* The QCB+PP hyper on ground should be modified, so that the ennemy isn't suddenly hit by 30-50 bullets at the same time, it doesn't fit the move well ; Jedah12, have a look on Jin's super, the one when he's in Bloodia and attacks its opponent with a chaingun, if some Jin's creator can provide you the code used, so that the target stays in air and is hit as many times as there are bullets launched, it will save you much time (would Atice mind ?)

* The QCB+PP hyper in air should be modified too, in order to the rockets launched explode when they hit the floor, and don't go through it anylonger. Hey, a cooler idea (since their range make the move is hard to both perform and succeed), would be to make, that instead of exploding on the ground, they'd be activated just before they reach it, and keep going straight (then, outta the screen, no need to code any wall explosion) ; imagine the new combos, which could be performed with such a move.

* Supermystery is right concerning the QCF+PP hyper, nice comparison. Moreover, it might come from me but, isn't the move a bit slow while it's done in air ?? I've tried to finish some combos with this hyper but it never comes out at time...



I really hope it will help ya to improve Phobos, looking forward to playing the next version.

Offline fer619

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Re: MvC: EOH- Huitzil Updated to v1.0
« Reply #7 on: February 18, 2009, 02:24:30 PM »
i really like your Huitzil, Jedah12  ;D
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