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Author Topic: Megaman 2.1B  (Read 4552 times)

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Offline Kev The Galaxybender

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Re: Megaman 2.1B
« Reply #50 on: December 31, 2008, 07:01:32 PM »
first issue

when doing a jumping medium kick, while the enemy is on the ground, if your kick connects too high, there will be no hitspark

second

his mega/rock buster can infinite, so when you knock an enemy down, you can shoot them repeatedly with mega/rock buster

third

his light mega/rock buster has too much stun because you can do a corner infinite, observe

hard punch, light mega/rock buster, hard punch, light mega/rock buster, hard punch, light mega/rock buster....etc

and you can do

light punch, hard punch, light mega/rock buster, light punch, hard punch, light mega/rock buster, light punch, hard punch, light mega/rock buster...ect

you can do this in the corner and it will infinite.

he also pose some canceling issues, like not being able to cancel his air mega/rock buster from any attack other than his hard kick. Kinda strange 

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