collapse

Author Topic: MVC havok  (Read 12532 times)

0 Members and 3 Guests are viewing this topic.

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: MVC havok
« Reply #125 on: September 30, 2008, 11:44:41 AM »
THANKS to z666 who agrees to let me help on his wonderful character  ^^(PM)^
here are the  first get hit sprites:

Offline George Costanza

  • Infinity Regular
  • ****
  • Posts: 1925
  • Last Login:March 20, 2010, 08:55:01 PM
  • You can stuff your sorries in a sack, mister!
    • Heavy Metal Mugen
    • Email
Re: MVC havok
« Reply #126 on: September 30, 2008, 12:52:07 PM »
 ^^(PM)^ this is coming along great cant wait till the big release


a quick question will u have different costumes for him or thats just for intros ? 

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: MVC havok
« Reply #127 on: September 30, 2008, 01:37:35 PM »
hey guys we forgot the xfactor era:

Offline yosifun

  • Forum Member
  • ***
  • Posts: 260
  • Last Login:February 18, 2013, 09:14:45 AM
Re: MVC havok
« Reply #128 on: September 30, 2008, 02:16:33 PM »
I really feel the black and red costume by Z666, the 3rd costume by alienmorph (would have been better with light blue in the center instead of white) and the X-Factor costume by JASONTODD.  =D> =D> =D>

BTW, Z666 did you get my sounds? will they work for you?

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #129 on: September 30, 2008, 02:47:46 PM »
Jason : Thanks to you for help, ^^ The x-factor outfit is very cool  :thumbsup:, a must have for the intro. Now only the age of apocalypse one and the first intro will have a perfect set of outfits (might do a little more after i'm done with some other things) ^^
And those get hits are exactly what havok needs right now  ;D

Yosifun : Thanks, just got them, will check them later.  ;)

DrFeelgood : nah, only one outfit for now. These are for his first intro. I'd like to make an unmasked version someday (in fact i already have the heads, just need to copy/paste and fix the neck) but right now my priority is getting this one done.

Thanks everyone for the support/help again  ;)




Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: MVC havok
« Reply #130 on: September 30, 2008, 02:56:40 PM »
Jason : Thanks to you for help, ^^ The x-factor outfit is very cool  :thumbsup:, a must have for the intro. Now only the age of apocalypse one and the first intro will have a perfect set of outfits (might do a little more after i'm done with some other things) ^^
And those get hits are exactly what havok needs right now  ;D

Yosifun : Thanks, just got them, will check them later.  ;)

DrFeelgood : nah, only one outfit for now. These are for his first intro. I'd like to make an unmasked version someday (in fact i already have the heads, just need to copy/paste and fix the neck) but right now my priority is getting this one done.

Thanks everyone for the support/help again  ;)


glad you like it  ;), i m sure we could do the other characters fast if we continue working together. et l avantage de parler la même langue et d être sur le meme fuseau horaire est tres pratique.  Pour ma part celui sans le masque et celui en rouge et noir seraient faciles a faire, et cool.

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #131 on: September 30, 2008, 03:23:22 PM »
Certes oui, c'est indéniablement plus pratique, concept à ré-expérimenter dans le futur ^^ Pour ce qui est des costumes je suis d'accord, sans masque, confrérie des mauvais mutants, et mutant-x me semblent faisables et ce assez rapidement. Maybe for a second release we can have one or two of these.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: MVC havok
« Reply #132 on: October 03, 2008, 03:40:26 AM »
man, havok sure had a lot of silly outfits.

Offline Diek Stiekem

  • Initiate
  • **
  • Posts: 155
  • Country: Netherlands nl
  • Last Login:October 12, 2024, 02:03:05 PM
Re: MVC havok
« Reply #133 on: October 04, 2008, 04:48:32 PM »
It's been quite a while since I checked this thread, a lot of progress has been made and it looks very good :thumbsup:
"Such heroic nonsense!"

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #134 on: October 11, 2008, 02:59:54 AM »
Well actually progress have really slow down 'cause i burned almost all my motivation with boomer. But thanks.
Anyway, new beam effect, looking better and more havok-like i think :


Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: MVC havok
« Reply #135 on: October 11, 2008, 10:48:45 AM »
Well actually progress have really slow down 'cause i burned almost all my motivation with boomer.

Boom Boom was released ?  :o

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Remy_LeBeau

  • Initiate
  • **
  • Posts: 17
  • Last Login:November 13, 2009, 03:08:15 PM
    • Email
Re: MVC havok
« Reply #136 on: October 11, 2008, 04:31:52 PM »
looks good, can't wait!
Master of Kinetic Energy

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #137 on: October 13, 2008, 12:43:56 PM »
Uuuuuuuuuuhhhhh no dt ^^
I was saying i'm not working on anything for a week or two 'cause spriting almost all the basics and two special of boomer in one week killed my motivation.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: MVC havok
« Reply #138 on: October 13, 2008, 07:00:13 PM »
Well actually progress have really slow down 'cause i burned almost all my motivation with boomer. But thanks.
Anyway, new beam effect, looking better and more havok-like i think :



Dude, that beam looks PIMP-licious!

My one complain is his hand position. For a beam the big in diameter, you'd think his hand wound be in a more upright position, or a fist. I'd understand if you'd think a fist is generic, but still, maybe tilt his hand higher up or sideways even.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 13, 2024, 03:03:11 PM
Re: MVC havok
« Reply #139 on: October 13, 2008, 09:35:08 PM »
My one complain is his hand position. For a beam the big in diameter, you'd think his hand wound be in a more upright position, or a fist. I'd understand if you'd think a fist is generic, but still, maybe tilt his hand higher up or sideways even.

I dunno, I think it looks cool. The energy forms around his hand and his fingers direct the beam. It's definitely nice to see custom effect like that though. Z's raising the bar for the rest of us now.

Thanks a lot Z...  >:P

lol :D

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: MVC havok
« Reply #140 on: October 14, 2008, 02:07:23 AM »
My one complain is his hand position. For a beam the big in diameter, you'd think his hand wound be in a more upright position, or a fist. I'd understand if you'd think a fist is generic, but still, maybe tilt his hand higher up or sideways even.

I dunno, I think it looks cool. The energy forms around his hand and his fingers direct the beam. It's definitely nice to see custom effect like that though. Z's raising the bar for the rest of us now.

Thanks a lot Z...  >:P

lol :D

Yeah I get away easy , because Wolvenom shouldn't have crazy glowing effects . But Ms Marvel on the other hand , Yes she needs all kinds of stuff like this   :DxDie

Don't worry I have my hands full with animating the symbiote to do things .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #141 on: October 24, 2008, 10:52:38 AM »
Getting closer and closer ^^


Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: MVC havok
« Reply #142 on: October 24, 2008, 11:14:08 AM »
Getting closer and closer ^^



Sugoi!

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: MVC havok
« Reply #143 on: October 24, 2008, 11:50:13 AM »
Getting closer and closer ^^


:o yeah my friend  :w00t: :w00t:

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #144 on: October 26, 2008, 04:07:13 PM »
Thanks ^^
Searching for a way to implement this into the char :


Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: MVC havok
« Reply #145 on: October 26, 2008, 05:38:27 PM »
Thanks ^^
Searching for a way to implement this into the char :


Do you really want to add Vulcan into Havok as a striker? Last time I checked, Vulcan was the black sheep of the Summers family.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Z999

  • Infinity Sprite Artist
  • ****
  • Posts: 498
  • Country: France fr
  • Last Login:February 24, 2018, 03:28:14 PM
    • Email
Re: MVC havok
« Reply #146 on: October 26, 2008, 05:48:25 PM »
Not necessary as a striker. Could be an intro or an ending. If i used it as a striker, would be for a summers family hyper (just a supposition uh  ;D), you could consider it as a what if, there nothing wrong with what if isn't it ? ^^
Anyway like classic cyclops, i haven't decided anything yet. I just feel like having a little cameo of him...

Offline sonar1279

  • New Member
  • *
  • Posts: 2
  • Last Login:January 09, 2015, 04:01:47 AM
    • Email
Re: MVC havok
« Reply #147 on: February 08, 2009, 02:27:35 AM »
havok looks great he should be in eoh

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: MVC havok
« Reply #148 on: February 08, 2009, 02:34:56 AM »
 :-$ welcome to the forum, i m sure some are gonna argue because you posted without reading the date.  :-" But i m sure havok will be in the next eoh, the beta is not finished for now, Z666 has been busy and wants this character to be perfect, i for one, sure would like to have the final result too in my roster.   ;D

G Lux: ...post rookies.

Sonar, topic revival is not encouraged unless it's relevent to the subject. Locked untill Z has something to show.
« Last Edit: February 08, 2009, 03:51:39 PM by G Lux of the A.H.K. »

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal