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Author Topic: Whats the best way to keep a projectile from spamming?  (Read 403 times)

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Offline Alexziq

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Whats the best way to keep a projectile from spamming?
« on: November 30, 2008, 11:17:15 PM »
Im trying to get a fireball to work like the potts ryu that doesnt spam. Looking at that code, it seems a little too detailed for me. Is there an easier way to keep from spamming other than a power add?

This is what was requested for me to do

Quote
The final big issue is the Fireballs. They were not ment to be spamable.
My intention was to have them only work as the end to a combo, with you giving the enemy a chance to hit you for using it. Just like how in the games he fires, and then bam, your open for a hit. So the fireballs shouldnt beable to combo with themselfs.

Could this be done through the command?
« Last Edit: December 01, 2008, 01:08:46 AM by ALEXZIQ »



Offline Sabaki

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Re: Whats the best way to keep a projectile from spamming?
« Reply #1 on: December 01, 2008, 07:31:17 AM »
In the cmd, add this to the projectile state:

triggerall = numproj = 0

This'll act like a limiter, for your character won't be able to throw out that particular projectile unless there are none that are the same type on the screen. Hope this helps.

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