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Author Topic: Boogey's Releases: MvC Nemesis Updated v0.90  (Read 1657 times)

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Offline JozoTheBoogey

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Boogey's Releases: MvC Nemesis Updated v0.90
« on: September 22, 2008, 07:57:01 AM »



Offline Lightblackheart

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #1 on: September 22, 2008, 12:54:08 PM »
i've waited for thi type of Nemesis since i started Mugen,thank you XD||

Offline ItalianStallion

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #2 on: September 22, 2008, 04:42:54 PM »
Oh wow im deff downloading this. Feedback later.

Offline SPOOKY77

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #3 on: September 22, 2008, 05:26:32 PM »
Looks good man....Ill let you know what I think  :)

Offline George Costanza

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #4 on: September 22, 2008, 05:40:05 PM »
this looks very good great update  ;D

i have ur last one it was good but i think it was ur first beta soooo this should be awesome

Offline ItalianStallion

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #5 on: September 22, 2008, 06:03:48 PM »
Did you use Sagata and Rugal as the base?

+ His sprites look good.

+ His combos connect really good.

+ High jump, dash forward, dash back all look good.

- Light punch and Medium punch look the same.

- Light kick and Medium kick look the same.

- His two only hypers look very similar if not the same.

- His lv2 hypers cause way too much damage:



What other hypers will you be adding? I recommend having a grenade launcher launcher hyper, like Jills. If I remember correctly, in Resident Evil 3 Nemisis would attact with his grenade launcher launcher, then again last time I played that game I was 11 so I am not too sure, but it would still look good on him in my opinion.

Other than that, great character, great beta release, and keep up the good work.   ^^(PM)^

Offline Lightblackheart

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #6 on: September 22, 2008, 08:13:47 PM »
and now,my feedback  ;D
...
Positive

*The sprites are excellent,but he needs more MvC style shading and such

*Combos are effective  :)

*you can easily connect normal techniques and/with super/hypers

*The char have good size

*You did a good work in the codes

*For a Beta is a good char

Negative

*No taunts  <_<|...|

*Maybe the rocket launcher is a bit up,and he cant hit other chars

*The hypers are the same (or one is for long range and the other for short range? i better check out again)

*As Itallianstalion stated both medium/light kick/punch are the same
...

Quote
What other hypers will you be adding? I recommend having a grenade launcher launcher hyper, like Jills. If I remember correctly, in Resident Evil 3 Nemisis would attact with his grenade launcher launcher, then again last time I played that game I was 11 so I am not too sure, but it would still look good on him in my opinion.

The rocket launcher idea rocks.No he hasnt a Grenade Launcher,i confirmed it by watching videos in Youtube.And an instant kill hyper would be awesome (a grab and tentacle smash like the game,when he kills Brad)

Offline ItalianStallion

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #7 on: September 22, 2008, 08:45:15 PM »

Quote
What other hypers will you be adding? I recommend having a grenade launcher launcher hyper, like Jills. If I remember correctly, in Resident Evil 3 Nemisis would attact with his grenade launcher launcher, then again last time I played that game I was 11 so I am not too sure, but it would still look good on him in my opinion.

The rocket launcher idea rocks.No he hasnt a Grenade Launcher,i confirmed it by watching videos in Youtube.And an instant kill hyper would be awesome (a grab and tentacle smash like the game,when he kills Brad)


Well yeah rocket launcher, thats what I meant lol. This thing hes holding right here:


Offline George Costanza

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #8 on: September 22, 2008, 11:00:30 PM »
i mean i think its good for a beta really well  :-??

but yea i think with all the good feed back he will make it hella better


 >:-(-|

i say hella now  ;D

Offline JozoTheBoogey

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #9 on: September 23, 2008, 06:31:37 AM »
Did you use Sagata and Rugal as the base?

+ His sprites look good.

+ His combos connect really good.

+ High jump, dash forward, dash back all look good.

- Light punch and Medium punch look the same.

- Light kick and Medium kick look the same.

- His two only hypers look very similar if not the same.

- His lv2 hypers cause way too much damage:

What other hypers will you be adding? I recommend having a grenade launcher launcher hyper, like Jills. If I remember correctly, in Resident Evil 3 Nemisis would attact with his grenade launcher launcher, then again last time I played that game I was 11 so I am not too sure, but it would still look good on him in my opinion.

Other than that, great character, great beta release, and keep up the good work.   ^^(PM)^
I know his Light and Medium light/kick moves are the same because he's afour button character. The Supers are the same move, it's just saving a place for a new super, lol. Yes indead it cause way too much damage just try to avoid his super when your playing against him, in my other update i will fix it. Yes I will add him new supers in the new update. Thanks for the feedback ItalianStallion.


and now,my feedback  ;D
...
Positive

*The sprites are excellent,but he needs more MvC style shading and such

*Combos are effective  :)

*you can easily connect normal techniques and/with super/hypers

*The char have good size

*You did a good work in the codes

*For a Beta is a good char

Negative

*No taunts  <_<|...|

*Maybe the rocket launcher is a bit up,and he cant hit other chars

*The hypers are the same (or one is for long range and the other for short range? i better check out again)

*As Itallianstalion stated both medium/light kick/punch are the same
...

Quote
What other hypers will you be adding? I recommend having a grenade launcher launcher hyper, like Jills. If I remember correctly, in Resident Evil 3 Nemisis would attact with his grenade launcher launcher, then again last time I played that game I was 11 so I am not too sure, but it would still look good on him in my opinion.

The rocket launcher idea rocks.No he hasnt a Grenade Launcher,i confirmed it by watching videos in Youtube.And an instant kill hyper would be awesome (a grab and tentacle smash like the game,when he kills Brad)

I didn't made the sprites if readed the ReadMe file you can see that The Pizzaman made the sprites. He only has one taunt is the same as the stand sorry I will work on it too. I know it doesn't reaches some of the characters, but I will mess around the sprites to make him a crouch animation with the rocket launcher in his hands.



i mean i think its good for a beta really well  :-??

but yea i think with all the good feed back he will make it hella better


 >:-(-|

i say hella now  ;D
He will be better I need to learn more about coding.

Offline Laxxe23

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #10 on: September 23, 2008, 08:15:42 PM »
This is an illegit edit of someone elses character
made through and sprite swap are different things.

Then why does my MvC Nemesis got moved to Edit & Add-ons? Because I made him through Eoh Template?
because he was made through some one elses character
Other characters are made through KFM, isn't that the same thing.
answer no it is not

Offline Tenspeed

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #11 on: September 24, 2008, 12:33:48 AM »
so did jozo get permission from pizzaman to use the sprites?

were the sprites touched up at all, or does nemesis still switch between having legs and having a skirt randomly while he moves?

should I dine in or get takeout tonight for dinner?

THE QUESTIONS JUST KEEP GETTING DEEPER!

Offline b.easy

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #12 on: September 24, 2008, 08:06:30 AM »
This is an illegit edit of someone elses character
Pizzaman is open source, do your research and quit bringing Mugen Guild drama over here..  :-w


Anyways, I'll test this character when I get home.

Offline Laxxe23

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #13 on: September 24, 2008, 02:24:56 PM »
This is an illegit edit of someone elses character
Pizzaman is open source, do your research and quit bringing Mugen Guild drama over here..  :-w


Anyways, I'll test this character when I get home.
im sorry i did not know that pizza man was open source i thought that it was a closed sourced full game, and it wasnt guild drama that im bringing here, im simply trying to follow the rules and let others know of the rules
so dont go accusing me of bringing about drama, it really annoys me that you think that im here to piss people off and spread drama

Offline Tenspeed

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #14 on: September 24, 2008, 03:06:22 PM »
OK guys, I ended up just having digorno.

Offline BruceLee

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #15 on: September 25, 2008, 12:20:02 AM »
nice character jozo  :thumbsup:

Offline dragonesku

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #16 on: September 25, 2008, 02:41:00 AM »
yeah, no, looks great for an unfinished character! ^^(PM)^

Offline ItalianStallion

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #17 on: September 25, 2008, 02:42:48 AM »
Jozo, would you mind telling us what the update was?

OK guys, I ended up just having digorno.

Hahahaha :D

Offline JozoTheBoogey

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Re: Boogey's Releases: MvC Nemesis Updated v0.90
« Reply #18 on: September 25, 2008, 04:21:40 AM »
yeah, no, looks great for an unfinished character! ^^(PM)^
thanks

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