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Author Topic: Sniper Joe by SpiderMew and Team Spoiler!  (Read 2314 times)

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Offline senorfro

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #25 on: July 05, 2008, 06:50:26 PM »
Let's see...

-   I don't like the fact that once you launch your opponent, you high jump automatically without any input.

-   If 'Shield Breaker' hits the opponent, they recover much too quickly.  Try changing it to where it knocks down the opponent.

-   'Combo Rush' pushes the opponent too far for it to finish properly.

-   'Sniper Joe Rides' can be done with either punches or kicks.

-   If he's hit during his taunt, the laugh still continues.

I look forward to him after you guys fix him up a bit.  Good concept for a character.

Offline Esʞy

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #26 on: July 05, 2008, 06:57:22 PM »
itsz a great char i jus downloaded him nd i been using him like crazy....
(click to show/hide)

Offline Spidermew

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #27 on: July 05, 2008, 07:13:16 PM »
Thanks for the feed back everyone. I cant beleve I missed some of those boxes. LOL I cant tell you how meny times i checked stuff like that and adjusted animation speeds. Thanks for point everything out, we'll do our best to fix eveything before we add anything new to him.

Offline iDramaboy

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #28 on: July 05, 2008, 07:17:42 PM »
this is really good
i really like the sprite work

Offline pmc1416

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #29 on: July 06, 2008, 06:55:43 AM »
SNIPER JOE
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Offline O Ilusionista

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #30 on: July 06, 2008, 10:33:45 AM »
Congrats to your first release. Its a nice idea. But can I give you some advices?

You char need some work here:

1- Intro: It floods the debug screen with "no parent". Some people thinks this is "debug nonsense", but its not. Lookint at your char, I've found this lost part of code:

Quote
[State F]
type = destroyself
trigger1 = parent,stateno = 193

Remove this part of code from states 192-193 and this will stop.

2 - Still on intro: If you took a look, your char will appear offset for some frames. And the flames must be quicker.

3 - invalid state: Why you're making him change to state 140? There is no state 140 on mugen

Quote
[State 0, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback"
trigger2 = !inguarddist
value = 140

And I've noticed that all your guarding states are screwed up. You need to work more there.

3- Anims: many anims are kind weird, like 200,430,450 (his shield is lower than the floor), 1000 (his arms are weird).

I hope that I've helped you :)


Offline Gaijin

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #31 on: July 06, 2008, 10:40:03 AM »
i can only get 2 hits MAX when i launch an opponent. he cant combo on the ground well unless in crouch position. his shield move causes sounds in my mugen to break up and crack. the hyper where he jumps on the motorcycle type thing is too long (you should try to speed it up a lil then when he hops the thing goes forward past the opponent have that count as a hit too even on a downed opponent. his qcf + kk hyper is too weak. maybe u could make it multi-hitting for more damage. also his fireballs dont even have to fully reach the opponent to hit them

SIG BY AKEME & ROSALINA BY LG

Offline Jelux Da Casual

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #32 on: July 06, 2008, 02:00:14 PM »
Ok, three major beefs with Sniper Joe that do need attention.

1. Like KPT25 said, he can't be hit when he fires Sniper Buster, or even when he activates the move.

Behold exibit A.



That is when he is right about to fire it off, so once he starts the move, you can't even stop him from firing that shot.

2. The concept for the auto-guard makes sense, very true to Sniper Joe. Only problem is, he gets stuck in it.

Behold exibits B & C.





Notice the area is purple, not blue. When he gets stuck in either of these poses, which tends to happen often, the AI will not push guard at all. Plus, since you can't grab him when he's in auto-guard, the only way to hit him is with an Muteki (unblockable) move. EX: ChAoTiC Megaman's lvl 3 "Mega-Misogi"

3. I noticed he's missing a few air-hit animations, but more importantly, he can't be air comboed.

Behold exibit D.



Notice there is no clsn decection, so he's invincible until he lands, so if you knock him into the air, it won't do any good to chase.

So overall, excellent sprite work, coding, not so much. but again, I see good things in SJ's future.
« Last Edit: July 06, 2008, 10:34:29 PM by G Lux »
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Offline The King Sic-1™

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #33 on: July 22, 2008, 06:57:38 PM »
whats stage is that in the Vid? the one with the big a$$ robot looking at the fighters??

Offline Spidermew

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #34 on: July 22, 2008, 09:20:58 PM »
whats stage is that in the Vid? the one with the big a$$ robot looking at the fighters??
Super Robot Battle
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Offline DizzyTheConquer

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #35 on: July 28, 2008, 03:33:40 PM »
I know it's way late but...


Offline Spidermew

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #36 on: July 28, 2008, 03:39:58 PM »
I know it's way late but...



So you think i should just turn him arround for his walk backwards... hmm...

Offline DizzyTheConquer

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #37 on: July 28, 2008, 03:45:43 PM »
I know it's way late but...



So you think i should just turn him arround for his walk backwards... hmm...
yea, I think it would look better like that(no offense what so ever).

Offline Luis/Dshiznet

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Re: Sniper Joe by SpiderMew and Team Spoiler!
« Reply #38 on: July 28, 2008, 06:25:53 PM »
That megaman(by chaotic?) clsn is fked up, he needs to redo it. no offense.

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