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Author Topic: How do I make a seperate character...  (Read 787 times)

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Offline Lord Vader

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How do I make a seperate character...
« on: July 10, 2008, 12:27:46 AM »
out of characters that you get when you press start on some chars? For example, if you press start on Ryu-x, you get Evil Ryu. Or if you press start on Captain America, you get the MvC Captain America. How do you make this press start characters have seperate entries on the select screen so that you don't have to press start when you pick them?



Offline shinra358

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Re: How do I make a seperate character...
« Reply #1 on: July 10, 2008, 12:55:44 AM »
duplicate the whole char folder. find the var that controls the modes and do a code in one of the -2 or -3 states with a varset sctrl with a value of 0 (normal mode) or 1 (the ex mode). May want to indicate in those sctrl the palno's you want them to override.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #2 on: July 10, 2008, 01:55:03 AM »
Could you put that in laymen's terms please?

Offline shinra358

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Re: How do I make a seperate character...
« Reply #3 on: July 10, 2008, 10:20:09 AM »
not that easy when i dont have my mugen in front of me.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #4 on: July 10, 2008, 02:16:05 PM »
Oh okay lol np. If there's anyone else that can help me I'd appreciate it.

Offline Fallen_Angel

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Re: How do I make a seperate character...
« Reply #5 on: July 10, 2008, 02:28:12 PM »
Most of the times the var uses as a trigger1= palno=x, so it activates when the char has been selected with the button that picks that pallete.....so change the trigger to =1, so it will always be active


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Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #6 on: July 10, 2008, 07:26:58 PM »
Well I looked at all the variables for the character (Ryu-x) and none of them say that it's the one used to change him into Evil Ryu.

Offline shinra358

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Re: How do I make a seperate character...
« Reply #7 on: July 10, 2008, 07:55:50 PM »
if thats true, then maybe he just used the palno triggers to have him do some extra evil mode moves while in pal's 7-12 and his regular moves in palno's 1-6.

if this is the case, duplicate the char and look in the moves in the command file. for the regular ryu, delete all moves with pal's 7-12 in them. in the duplicated folder, delete pal's 1-6 moves. with the ryu folder, go to the moves that u didnt delete and take out the palno trigger to have him do the moves on all pals. diddo with the evil ryu folder.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #8 on: July 10, 2008, 08:00:59 PM »
Hmm yea I think ur right because the palno is used for the moves only.

Offline Alexziq

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Re: How do I make a seperate character...
« Reply #9 on: July 11, 2008, 09:13:03 AM »
When I did Bizarro, I switched Palnos 1-6, with 6-12, and vice versa. It was a little bit of a pain, but i always heard doing this with ryu is a lot easier than Bizarro. You shjould be able to figure it out.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #10 on: July 11, 2008, 02:13:59 PM »
Well yea that was my first guess I switched the palletes but that didn't work. All I got was normal ryu with evil palletes.

Offline Alexziq

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Re: How do I make a seperate character...
« Reply #11 on: July 11, 2008, 02:36:39 PM »
Well when I say palno, I dont mean in the def file. Theres actually specific code in the cns that designates the change along with the palno function. Its been a while so I cant remember exactly what it said.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #12 on: July 11, 2008, 05:01:19 PM »
Oh yeah I used fighter factory to look at the CNS. Couldn't find anything about trigger1=palno=x.

Offline Alexziq

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Re: How do I make a seperate character...
« Reply #13 on: July 11, 2008, 07:09:13 PM »
Is there a seperate cns for Evil Ryu? Bizarro's palno in the cns looks like this

[State -2]
type = VarSet
triggerall = Var(3) != 1
triggerall = Var(3) != 2
triggerall = Var(3) != 3
trigger1 = PalNo = 1
v = 3
value = 2

[State -2]
type = VarSet
triggerall = Var(3) != 1
triggerall = Var(3) != 2
triggerall = Var(3) != 3
trigger1 = PalNo = 2
v = 3
value = 2

[State -2]
type = VarSet
triggerall = Var(3) != 1
triggerall = Var(3) != 2
triggerall = Var(3) != 3
trigger1 = PalNo = 3
v = 3
value = 2

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #14 on: July 11, 2008, 10:57:58 PM »
Nope there isn't a Evil Ryu CNS. It's funny though there's no variable for Evil Ryu. Here are all his variables.

;Variables:
; Var(1) = The win pose decider variable
; Var(2) = Recovery Roll Variable
; Var(3) = Guard Push Var
; Var(4) = Hyper Combo Finish Variable
; Var(5) = Fix for State 5080 >_<
; Var(6) = Danger Sound Variable
; Var(7) = Taunt Variable
; Var(8) = Hyper Combo Finish Variable
; Var(9) = 0 - Normal Ryu | 1 - You are now in Burst Mode
; Var(10) = Pos During Turns Mode Intro
; Var(11) = A Shinkuu Hadoken Vel X Tracker
; Var(12) = Aerial Rave Bound Screen Effect Variable
; Var(13) = Dust Trail Variable
; Var(14) = Denjin Hadoken Variable
; Var(15) = Intro Variable
; Var(16) = Time During Ryu's Rave
; Var(17) = Combo Counter for Ryu's Rave
; Var(18) = EnvColor During El Raging Demon
; Var(19) = Randomized Posing for the Raging Demon
; Var(20) = Aerial Rave Mode
; Var(21) = Super Jump Mode

Offline Fallen_Angel

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Re: How do I make a seperate character...
« Reply #15 on: July 12, 2008, 12:03:06 AM »
not everyone code the same way, we only give you some examples, but you need to search for the one used on that char


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Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #16 on: July 17, 2008, 02:47:04 PM »
Well actually I only have one character that I want seperate which is Evil Ryu from Ryu-X. This is the one I've been trying to make seperate all this time and I still can't do it. If someone else is able to do it I'd appreciate it.

Offline Lord Vader

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Re: How do I make a seperate character...
« Reply #17 on: July 20, 2008, 10:13:49 PM »
Anyone? Just Evil Ryu?

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