collapse

Author Topic: EOH character problem  (Read 390 times)

0 Members and 1 Guest are viewing this topic.

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
EOH character problem
« on: July 16, 2008, 08:09:38 PM »
Ive coded a move that hits, and puts the character in a dazed state (5500), and then fires on them. For some reason if I do this move on Blanka or Human Torch they lock up, and stay locked untill reset. Other characters seem to work alright unless i hit them in the air which seems to make them stuck untill they jump down.

heres the hit def

[State 10045, 8]
type = HitDef
trigger1 = time = 0
attr = S,SP
animtype = Hard
damage = 68,10
getpower = 50,25
givepower = 25,12
guardflag = MA
hitflag = MAF
pausetime = 2,4
sparkxy = 0,0
sparkno = s900
guard.sparkno = S906
hitsound = s1004,3
guardsound = s120,0
ground.type = Low
ground.slidetime = 15
ground.hittime  = 14
ground.velocity = -10
air.type = High
air.velocity = -13,10
air.fall = 1
air.hittime = 25
p2stateno = 5500
palfx.add  = 40,248,10
palfx.sinadd = 70,70,70,15
palfx.time = 60
color = 0
getpower = 0
givepower = 0

Is there a differant dizzy state I should use? and also is there away to put a time limit on the daze state in case the follow up shot misses so they dont stay dazed untill hit?

Also any idea why the get stuck in air if hit in the air?



Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: EOH character problem
« Reply #1 on: July 16, 2008, 08:21:54 PM »
post state 5500

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: EOH character problem
« Reply #2 on: July 16, 2008, 10:32:10 PM »
You mean added to the code, or a changestate?

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: EOH character problem
« Reply #3 on: July 16, 2008, 10:34:10 PM »
You mean added to the code, or a changestate?
i mean post STATE 5500..

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: EOH character problem
« Reply #4 on: July 16, 2008, 10:46:26 PM »
Okay not to be dense, but i feel like your not giving me enough detail, I see no characters with anything called post state, and adding that to my code doesnt affect anything.

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: EOH character problem
« Reply #5 on: July 17, 2008, 12:30:14 AM »
Never mind, I found a Lui Kang that taught me I how to to create a custom state to make it work.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal