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Author Topic: Turning on the CvS Grooves in H's characters Part 2  (Read 331 times)

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Offline Yuri Jacobs

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Turning on the CvS Grooves in H's characters Part 2
« on: June 09, 2008, 07:17:47 PM »
Well, it looks like H changed something in the Cvs_system.cns that my first topic about turning on the CvS2 grooves in his characters might no longer exist. Could someone please find out about this? Start with H's new character, E. Honda.



Offline shinra358

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Offline Yuri Jacobs

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Re: Turning on the CvS Grooves in H's characters Part 2
« Reply #2 on: June 27, 2008, 07:57:45 PM »
I tried searching for that code and it seems I can't find it.

Offline Acey

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Re: Turning on the CvS Grooves in H's characters Part 2
« Reply #3 on: June 28, 2008, 02:16:06 AM »
Open the file config.txt and find:

[State 30000, ƒOƒ‹[ƒ”ƒZƒŒƒNƒg‚Ì—L–³];whether groove select
type = ParentVarSet
trigger1 = 1
var(30) =  0

change the var(30) to different numbers (as listed in the file right there) to have grooved be pre-selected as you start the match.

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