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Author Topic: Bouncing Projectiles  (Read 521 times)

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Offline fer619

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Bouncing Projectiles
« on: June 23, 2008, 08:52:37 PM »
Yeah, i have a little question. i want a projectile to bounce on the floor, but i don't know how to make it bounce. can anyone help?


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Offline Fallen_Angel

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Re: Bouncing Projectiles
« Reply #1 on: June 23, 2008, 11:45:16 PM »
You willl need to code it as a helper, and make the helper change the direction using as a trigger the position


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Offline fer619

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Re: Bouncing Projectiles
« Reply #2 on: June 24, 2008, 06:36:51 PM »
mmm....could you give a little example of how the code should look like? i haven't used helpers before
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Offline Acey

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Re: Bouncing Projectiles
« Reply #3 on: June 28, 2008, 02:23:28 AM »
I assume you are somewhat familiar with Mugen code based on your comment above:

Step 1) Download Poison from the main site www.infinitymugenteam.com

it's under characters/MvC:EoH

Step 2 ) open the CNs file and look for the word "Eddie". Eddie the Cop is a Helper in Poison (in the most literal sense) and is coded as a helper. You can research helpers this way.

Helpers have two parts:

1) a [statedef] just like all other moves that is the actaul helper walking around (of flying if it's a fireball) and tells it what to do

2) code that triggers the helper, found in another [statedef], typcially in a statedef that has your main character doing a hadouken motion or something. This way when the hadouken statedef is trigger by a commen, it tells the "helper" statedef to active and walk around (fly around).


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