collapse

Author Topic: Skullman's stance  (Read 932 times)

0 Members and 1 Guest are viewing this topic.

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Skullman's stance
« on: June 04, 2008, 04:24:08 PM »


I think that Skullman needs a new stance. Would anyone happen to have any ideas for him? x.x



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Skullman's stance
« Reply #1 on: June 04, 2008, 04:26:59 PM »


I think that Skullman needs a new stance. Would anyone happen to have any ideas for him? x.x

I love that edit :)

Try to make something like Captain Commando's stance

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Skullman's stance
« Reply #2 on: June 04, 2008, 05:14:16 PM »
Hmm.. not so sure about the Captain Commando one.. I'll wait to see if there's any more suggestions. By the way, Excursion's new Magnetman stance inspired me to make a newer one. XP

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Skullman's stance
« Reply #3 on: June 04, 2008, 07:30:45 PM »
That looks really great so far. Maybe he can have a frame or two where he takes his head off and it on his finger, like a basketball. That would be more of a tease though, I'd think.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Skullman's stance
« Reply #4 on: June 04, 2008, 07:40:16 PM »
Maybe that can be one of his winposes. He takes off his helmet.. Like Master Chief, but while that happens, his shoulders and up go dark and black. :P

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2804
  • Country: United States us
  • Last Login:November 24, 2024, 09:43:32 PM
    • Excursion's Corner
    • Email
Re: Skullman's stance
« Reply #5 on: June 05, 2008, 01:38:41 AM »
Hmm.. not so sure about the Captain Commando one.. I'll wait to see if there's any more suggestions. By the way, Excursion's new Magnetman stance inspired me to make a newer one. XP

The stance in your sig is fine I think. It shows he has no fear. If animated, I would make it look like this:

Notice his chest expands. I like the way it looks on him with his bones and such. I mean, I know robots don't breath, but it still looks cool.. at least to me.  ???

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Skullman's stance
« Reply #6 on: June 05, 2008, 01:41:30 AM »
Hmm.. not so sure about the Captain Commando one.. I'll wait to see if there's any more suggestions. By the way, Excursion's new Magnetman stance inspired me to make a newer one. XP

The stance in your sig is fine I think. It shows he has no fear. If animated, I would make it look like this:

Notice his chest expands. I like the way it looks on him with his bones and such. I mean, I know robots don't breath, but it still looks cool.. at least to me.  ???
Damn, that came out awesome. If I was Manic, I would just use this. :)

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Skullman's stance
« Reply #7 on: June 05, 2008, 01:43:49 AM »
Hmm.. not so sure about the Captain Commando one.. I'll wait to see if there's any more suggestions. By the way, Excursion's new Magnetman stance inspired me to make a newer one. XP

The stance in your sig is fine I think. It shows he has no fear. If animated, I would make it look like this:

Notice his chest expands. I like the way it looks on him with his bones and such. I mean, I know robots don't breath, but it still looks cool.. at least to me.  ???

He is breathing in carbon dioxide and expelling waste gases :D.

Thanks DG!

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Skullman's stance
« Reply #8 on: June 05, 2008, 03:06:52 AM »
 =D> That's awesomely done Excursion. I'm using going to use that now. All I need are the frames.. :P It's.. AWESOME.  :o

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Skullman's stance
« Reply #9 on: June 05, 2008, 10:29:44 AM »
 :thumbsup:

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Skullman's stance
« Reply #10 on: June 05, 2008, 10:38:39 AM »
looks awesome :thumbsup: :thumbsup: :thumbsup: :thumbsup:


sig made by shullbocka

Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: Skullman's stance
« Reply #11 on: June 05, 2008, 10:46:33 AM »
so many robot masters, man this is what mugen is about  :w00t:


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Offline Cyclysm

  • Forum Spriter &
  • Contributor
  • ****
  • Posts: 803
  • Last Login:July 21, 2010, 12:00:11 AM
    • Email
Re: Skullman's stance
« Reply #12 on: June 05, 2008, 12:59:20 PM »
Nice job, I always loved Skullman. I am sure this will turn out great.


"I am two people"      Cyclysm & Sgt.Rotter

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Skullman's stance
« Reply #13 on: June 05, 2008, 01:03:56 PM »
that stance is raw
ex hooking everybody up

Offline TGM

  • Yours truly
  • Infinity Regular
  • ****
  • Posts: 732
  • Country: United States us
  • Last Login:January 26, 2022, 03:46:39 AM
  • Knowledge is power but enthusiasm pulls the switch
    • starrich55
Re: Skullman's stance
« Reply #14 on: June 05, 2008, 04:32:32 PM »
my god dude that's the beast man.  :) :)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Skullman's stance
« Reply #15 on: June 06, 2008, 02:54:17 AM »
Hmm.. not so sure about the Captain Commando one.. I'll wait to see if there's any more suggestions. By the way, Excursion's new Magnetman stance inspired me to make a newer one. XP

The stance in your sig is fine I think. It shows he has no fear. If animated, I would make it look like this:

Notice his chest expands. I like the way it looks on him with his bones and such. I mean, I know robots don't breath, but it still looks cool.. at least to me.  ???

Robots that breathe look cool as hell . Nice job on this stance .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 [28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal