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Author Topic: Animated portraits lifebar problem!  (Read 667 times)

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Offline joybeba6679

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Animated portraits lifebar problem!
« on: April 20, 2008, 06:40:21 PM »
Hi to all, Im having some problems while trying to implement animated portraits to the lifebars, on the fight.def file im using this:

[Face]
;Player 1
p1.pos    = 10,50
p1.bg.spr = 50,0
p1.face.anim = 0,0
p1.face.scale = 0.25,0.25
p1.face.facing = 1
p1.face.offset = 0,10
;Player 2
p2.pos    = 308,50
p2.bg.spr = 50,0
p2.face.anim = 0,0
p2.face.scale = 0.25,0.25
p2.face.facing = -1
p2.face.offset = 0,10

This works ok and the portraits are animated but when I hit esc to go back to the menu mugen crashes, it says Assert failure in array.c line 349. This happens in both Hi-Res winmugen and normal winmugen. I noticed that this line: is the one making it crash, I would like to know if there is another way to make animated portraits or what am I doing wrong there?   Thanks in advance!
« Last Edit: April 20, 2008, 07:16:28 PM by joybeba6679 »



Offline Warcueid

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  • Last Login:August 25, 2024, 12:27:39 PM
Re: Animated portraits lifebar problem!
« Reply #1 on: April 21, 2008, 10:37:38 PM »
The reason it crashes is because Mugen does not support animated portraits.

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