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Author Topic: Persistent Animated Explod Coding Question/Help!  (Read 436 times)

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Offline JackDodger

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Persistent Animated Explod Coding Question/Help!
« on: April 10, 2008, 05:26:20 PM »
Hi there!

Appreciate all the help I've gotten from here so far.

This one is more of a doozy.

I'm trying to code up an 'explod' of sorts.  Basically something that'll persistently be on the screen, is animated, and is tied to either life or power levels.

So, to give an example...a little meter, that is constantly animated, that would represent something.  Like, if power is 0-1000, it might have a small fluctuation animation, power 1000-2000 a medium fluctuation, 2000-3000 a large fluctuation.

I've got the animations in the air, sprites all together... coded a series of explods in State -2, and remove explods, that basically trigger on certain values, and remove when those values are no longer in place.

Problem is, when I do that, the hitsparks no longer appear.  At all.  None.  Whatsoever.  Not really sure why that's the case.  If I try an explod that HAS no animation, typically the hitsparks are okay, but in this case, not sure what's what.

If anyone can help, or perhaps has a way that they would code such a thing, that'd really be super.



Offline Fallen_Angel

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Re: Persistent Animated Explod Coding Question/Help!
« Reply #1 on: April 11, 2008, 08:43:06 AM »
You should try coding the explod as a helper...and use some changeanim

Using explods shouldn't affect the hitsparks....check that the hitsparks anim exist


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