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Author Topic: Human Torch - MvC: EoH and the Baxter Building stage  (Read 5740 times)

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Offline Sgt Hartsock

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #25 on: February 29, 2008, 07:56:21 PM »
mm, MSH FTW :D

that's the one I mainly use

Offline fer619

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #26 on: March 01, 2008, 04:11:08 PM »
awesomw char! downloading now...
(click to show/hide)

Offline cybaster

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #27 on: March 05, 2008, 04:08:35 AM »
- You may want to try to separate the effects from the char in some moves, to make them more fire-ish with transparency, and get rid of the shadows.
- His qcb+K displays the wrong hitspark at the wrong place.
- One of his Lv1 supers (the fire beam) deals up to 418 damage. That's too much. o_O
- His supers give back power, while they shouldn't.

On a random note : I think more or less all the chars from MVC EoH have their supers giving back power to them , which should never be the case. It may be a good idea to say that to all the creators so they can fix this problem (which is an easy fix, and is quite importnt for gameplay).

Very good job on ths sprites once again, infinitymugen team really has good spriters, that's for sure. :)

Offline marvelmight

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #28 on: March 05, 2008, 08:25:13 AM »
 :w00t:Nice character thanks for the update :w00t:

Offline Acey

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #29 on: March 05, 2008, 10:34:54 AM »
- His supers give back power, while they shouldn't.

On a random note : I think more or less all the chars from MVC EoH have their supers giving back power to them , which should never be the case. It may be a good idea to say that to all the creators so they can fix this problem (which is an easy fix, and is quite importnt for gameplay).

If that is true, I'll definetly fix it. I hate it when Hypers give power back.

Offline Gaijin

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #30 on: March 06, 2008, 02:18:39 PM »
hmmm i wonder will there be maybe one or two chars that will have a hyper that gives back power purposely

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Offline cybaster

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #31 on: March 07, 2008, 03:39:03 AM »
hmmm i wonder will there be maybe one or two chars that will have a hyper that gives back power purposely
That's not a good idea, because then that would make the super spammable. And well, not a single fighting game makes a super gain back power.

Baxter Building : no flaws in the coding or any graphical issues.
However, I think having the helicopter not moving behind looks bad. It should have some Y sinus movement IMO... a helicopter cannot stay in the air like that without moving a little bit. Other than that, it's fine.

Offline Phr0g

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #32 on: March 13, 2008, 11:12:02 AM »
Great work on this one Acey, I really like it  :w00t:

However being a a little of a graphics nerd there are some things about certain sprites/anims that I feel need fixing.

I do realize that Xboy did the sprites (he did, didn’t he?) and your not to blame for them but since it’s your char I will direct my critique/suggestions to you, and maybe you and he can work it out.
 
1.   His stance, it looks dead, sure the flames are moving and he moves up and down, but without any body movement the char just doesn’t come to life. The same goes for his walk forward/backward.

2.   Some of his basic attacks need a few more frames, to make them look more fluent.

3.   In some attack sprites the flames manifest before the punch has been made, it looks like the flame directs the punch and not the other way around. I would suggest that you delay the fire effect so that it looks like he makes a punch which is followed by a flame instead of the current reverse scenario.

4.   Overall he needs jump attack sprites/anims.

Please I would like to make clear that I really like this char and the sprites by Xboy, and I think you have done an amazing job with him, so I hope you don’t hate me for making suggestions.  ^:)^

Keep up the great work!  :thumbsup:

Offline Acey

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #33 on: March 13, 2008, 12:14:03 PM »
No offense taken. It is true that there still is work to be done on Human Torch and your post has some very valid points.

Offline Phr0g

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #34 on: March 13, 2008, 06:05:02 PM »

I was wondering...

Do you need any help?

It’s been awhile since I sprited anything but would it be ok if I tried and worked on some of the sprites?

I mean just test/try a little to see if I can contribute in any way?

Maybe I should ask permission from xboy to alter the sprites, I don’t want to step on any toes or something like that?

Offline Sgt Hartsock

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #35 on: March 22, 2008, 05:05:29 PM »
I got a cool piece of music here, if anybody wants to use it. I managed to make cut-mix of the original 90s cartoon theme, using most of the music from the credits and a small portion of the actual cartoon opening with limited SFX from it, and made the best cut-mix I could with all things considered

check it out

http://www.sendspace.com/file/4ndd28

Offline Rygelseid

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Re: Human Torch - MvC: EoH and the Baxter Building stage
« Reply #36 on: March 25, 2008, 08:19:46 PM »
nice char
 its awesome! \-/o

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