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Author Topic: Capcom Fighting All Stars - Leo Beta V. 0.8  (Read 1201 times)

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Offline Nestor

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Capcom Fighting All Stars - Leo Beta V. 0.8
« on: February 26, 2008, 09:35:13 PM »
http://usuarios.lycos.es/nestsworld/CFAS/cfas.html



I hope you can post your feedback and suggestions :)!!!



Offline JonnyTanna

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #1 on: February 26, 2008, 09:41:48 PM »
Looks pretty cool.. It sucks that no-one's paying attention.. Good job on your effort.. I downloaded but need to try him out..

Thanks again!

Offline aa250

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #2 on: February 26, 2008, 09:48:24 PM »
I tested him out he plays really good the only suggestion I have is changing the MVC2 hyperBG to the original one like in MVC2 or EOH game. It really your choice because it your character so it up to you anyway gameplay is really good. If I find bugs I will let you know. :)

Offline Nestor

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #3 on: February 26, 2008, 09:51:02 PM »
Thanks for your comments! About the Hyper BG, it will be changed in the next version, thanks to REDHOT for the sprites!

Later and thanks one more time  :)!!!
« Last Edit: February 26, 2008, 10:17:42 PM by sub-zero99 »

Offline Sabaki

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #4 on: February 26, 2008, 11:38:23 PM »
Hey, almost missed this one! Can't wait to try him out. Congratz on your release. If I see any issues or bugs I'll post my feedback.

Offline Excursion

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #5 on: February 27, 2008, 12:17:34 AM »
You have done a good job so far with him. I like the way he turned out!  :)

You should optimize the sprites by reducing the black background using this tool in Fighter Factory:





 :thumbsup:

Offline Error Macro

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #6 on: February 27, 2008, 12:24:05 AM »
He needs contributor/creator rank. ;D

Also there is a cut all option in FF as well which cuts all sprites saving you some time.

Offline Excursion

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #7 on: February 27, 2008, 12:25:20 AM »
He needs contributor rank.

Also there is a cut all option in FF as well.

 :)

Post a pic for people who don't know where it is or how to use it.

Offline Error Macro

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #8 on: February 27, 2008, 12:35:22 AM »
Sure.

I was to log out and go to sleep. You caught me just in time! :D'

Doing this will automatically crop all the sprites in the sff file

This can also be done by Pressing Ctrl+K

Offline Nestor

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #9 on: February 27, 2008, 12:37:00 AM »
I didn't know you can cut all the sprites in a row, I will do it and I will upload it again!
Re-Uploaded!

Thanks for your comments!!!
« Last Edit: February 27, 2008, 02:00:52 PM by sub-zero99 »

Offline Sabaki

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #10 on: February 27, 2008, 12:53:39 AM »
Just finished trying him out.  I must say that for your 1st character, this Leo is turning out very well. In terms of gameplay and presentation almost everything is flawless. Leo's easy to use and be very competative even though he's not 100% complete! Of course, he needs a lot of touch up for him to be real solid. I'll mention a few points.

-Currently, speed of Leo's attacks are abit fast and seem not so fluid. Leo appears to be more of a heavy hitter, so some windup and recovery time in a few places (ie HP and HK) will help to make him feel better. Also, env.shake on his attacks will help to bring more life to the fight.
-His QCF+P move is good, but again interaction isn't as smooth-feeling. Also, The different strengths of the move don't feel much different other than that HP delivers 3 hits instead of one.
-Leo's stopping motion during Forward Dash doesn't really appear to stop him. If you continue holding forward there's no slowdown when he tries to stop. On top of that, Leo goes into his walking animation too quickly. I didn't look at the coding, but I'm taking a guess that the forward dash and the stopping animation's in the same state. What would help would be to put the stopping motion in a separate state with a velset much slower than the velset for the forward dash. Also, during the stopping animation, Leo should have no control until it ends (ctrl=0).
-The knock out of the screen sequence when Leo ends his Aerial Rave with HP needds some fixes, for the move doesn't knock the opponent out of the screen depending on the stage, and usually the opponent isn't knocked far enough out of the screen, yet leo runs after landing as if the opponent is out of the screen.
-The Default palette looks abit washed out. He could use a little touch up to make his colors look more vivid.

If you need help or advice, drop me a pm. Good luck with getting Leo to 100% :thumbsup:
« Last Edit: February 27, 2008, 12:58:45 AM by sabaki »

Offline laspacho

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #11 on: February 27, 2008, 09:02:04 AM »
 :thumbsup:

Offline JonnyTanna

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #12 on: February 27, 2008, 10:59:35 AM »
 :thumbsup: Glad this fella is finally getting a bit of recognition.. Keep it up guy!

Offline Nestor

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Re: Capcom Fighting All Stars - Leo Beta V. 0.8
« Reply #13 on: February 27, 2008, 02:41:02 PM »
Thanks to everyone for your comments and feedback :) :) :)!!!
And Sabaki, I will take into consideration all your feedback, thanks :) :) :)!!!

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